Deltarune: Chapter 2 - A Simple Diversion (Sega Master System Remix)
8-bit chiptune demake of "A Simple Diversion" from Deltarune: Chapter 2, compatible with the Sega Master System and Sega Game Gear consoles.
DOWNLOAD (MP3, VGM & DMF):
https://drive.google.com/file/d/1Www1ARUbwxCxTxexh6OC-yktHR3WohvV/view?usp=sharing
Feel free to use it for your videos or fangames.
WARNING: MP3s are twice as loud as in the video.
NOTE: You need a VGM player to open the VGM file, and the DMF is only for DefleMask.
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Technical info
·Tempo: 128.57 & 150 BPM (NTSC, speed 04/03 & 03/03)
·PSG volume macros loaded: 5
·PSG channel 4: 3-tone white noise
·Time in development: Between 2 and 4 hours I think
·Music program: DefleMask Tracker v0.12.0
·Channel audio visualizer: Corrscope 0.7.0
·Stereo audio visualizer: Spectralizer plugin for OBS
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About the song:
What's fun about this cover is that I managed to somehow make it sound kinda like a typical Master System or Game Gear song, and at the same time it's pretty accurate to the original... except for the bass, because like always, when a note goes below A which is the soundchip's limit, I have to move the entire melody up an octave to be able to use the lower notes. Well, other than that, I tried to make everything as accurate as possible, whic means I tried to make the notes' fade-outs (or release if it were ADSR) would coincide as much as posible, and I aslo tried to time them more or less the same.
To figure out the tempo I started by syncing DefleMask with the OGG to see if it was lagging or rushing. The original's tempo was faster but for an inexact amount, so I had to try out different amounts in the pattern matrix. Before realizing it was inexact I had tried speeding up every pattern to twice the speed (in DefleMask, the noise channel's pattern only had the pattern 0 and there the tempo changed from [Effect] 09 [Value] 04 to 09 03 twice), but when playing the OGG they desynced many patterns later, which meant I had to change the later patterns. In the end I found the amount that best reflected the tempo, and then it was just about how to change speeds without being noticeable, which is also a bit difficult. What I learned from my Sonic remixes is that the best way to change speeds seems to be at empty spaces, and by that I mean doing so between long sustained notes instead of in the middle of the melody where the space between notes is easy to hear and even important. Luckily, I could fit the speed changes in places that are somewhat hard to spot, and it feels pretty natural as long as you pay attention to the melody and not to the percussion, because that's where you can see the gap between the "drums" and "hi-hats" gets suddenly shorter.
I like how much it feels like a Castlevania song, especially considering how Castlevania Bloodlines is a Sega Genesis game. However, it's likely that I will not do a Genesis version of this. I changed my mind regarding Deltarune covers (and remixes in general maybe), I think I'll try to make covers that "make sense" from now on. Trying to do the entire soundtrack in two formats takes a lot of time, and sometimes adapting a song to one with completely different limitations can be very difficult or barely anyone would find a use for it, so I'll stick to the more simple and closely-related formats. It's not like I make that many of them anyway, but at least I won't feel like I need to do the same work twice or that there will be many people expecting me to. I think Sonic Forces will be the only time I ever do it, I'm hellbent on doing the whole thing and doing it good.
When I was looking for the official soundtrack on Bandcamp to get the official names I was surprised to find that the Japanese-translated site linked to a different Bandcamp than the English one, and every song had different names, some were exactly the same, others were adapted to the Japanese grammar and others were partly new, like "Smart Race" being "IQ Mocking Race" in Japanese. If not for the fact that VGMs can also have Japanese tags I would've never took the time to search for it and wouldn't have known about the differences. I don't know what this song's title means in Japanese, though I imagine it must be a direct translation. Also, it looks like Big Shot couldn't be translated with quite the same meaning, but it's close enough from what little I understand.
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