Sonic Generations: Speed Glitch Tutorial

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WATCH WITH ANNOTATIONS ON!

This video is a tutorial explaining how to execute the speed glitch, otherwise known as blast effect. I noticed that a lot of people tend to be confused about the speed glitch and how to do it, so I decided to make a video explaining in detail how the glitch works, how to perform it, and showcasing several uses of it. As I mentioned above, the explanations are all in annotations, so watch with them on - otherwise you're just gonna see a video of a bunch of random clips.

It is important to note that for unknown reasons, if you have the PC version you will not be able to execute the glitch as well as on console; although the glitch does work, and you may be able to make use of it in a few places, it's generally much less effective, giving you less speed in some areas and outright not working at all in others.

The speed glitch can be done as either Classic or Modern Sonic. It triggers when you jump while at high speed with the stick tilted -exactly- the right amount forward. The amount of tilt is always the same: you want to tilt just barely far enough to make Sonic start walking, then hold it right there. The spot is very precise so you need to make sure you have it almost perfect.

There are three different versions of the speed glitch: up-right, tilt, and M-Speed.

- Up-Right: This is the easiest, and therefore most useful, method. Instead of tilting forward, hold the stick straight up. Now, very slowly rotate it to the right until you see Sonic start to move, then hold it right there. As Classic Sonic, spindash and jump. As Modern Sonic, perform a low air boost and jump. With practice, it becomes very easy to quickly set this up with Classic Sonic; it's still fairly easy with Modern, but a bit more difficult to do mid-run. The advantages of this method are that it will work almost anywhere and it's extremely easy; this is the method you will want to use 90% of the time. But the downside is that it won't work as well in areas with different camera angles.

- Tilt: Simply tilt the stick forward until the point where Sonic starts to walk, then gain speed and jump the same way you would for up-right. This method is extremely useful in certain situations because with this method, you will almost always have the right amount of tilt, regardless of camera angle. This allows you to use the glitch to much greater effect in some locations. The downside is that it is really, insanely hard to execute quickly. I'd only use it when necessary.

- M-Speed: This is the exact same thing as the tilt method, except in 3D. A simple way to pull this off at the beginning of a level is to find the stick spot you want beforehand, then pause and restart the level using the D-Pad while holding that position. It can be combined with Blast Off and Acceleration for some ridiculous jumps at the start of each level. Like the tilt method, M-Speed is extremely difficult to pull off mid-run. I personally don't consider it worth it basically ever, with a couple exceptions.

Watch the video to see these things in action. If you have any questions, please make sure I didn't already answer it in the description/video, and if not, feel free to leave a comment and I'll do my best to answer. Thanks to several people including diheroYT, romanemul, DarkspinesSonic, and 5saizi for figuring out how this glitch works. This is my first attempt at a tutorial video, so lemme know what you think. Enjoy the video and good luck!







Tags:
Sonic Generations
speed glitch
M-Speed
blast effect
superspeed
explanation
tutorial
walkthrough
speed run
time attack
technique
trick
glitch
bug
shortcut
high speed
fast



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