Sonic the Hedgehog 2 September 14th, 1992 Prototype Build - Special Stage

Sonic the Hedgehog 2 September 14th, 1992 Prototype Build - Special Stage

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Published on ● Video Link: https://www.youtube.com/watch?v=oA-szc9OPS4



Duration: 2:26
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Implemented, but very incomplete.

A traffic light is next to the "START" text, rotating through red, amber, and green before the challenge begins.
The "START" text is semi-transparent rather than opaque. It stays on screen for longer, and when the letters disperse the left flag and "ST" move to the left, the "A" moves down, and the traffic lights, right flag, and "RT" move to the right. In the final game, the letters and flags all move upwards and outwards from the center of the screen.
Sonic's name is orange instead of blue.
The ring counter uses three digits (zero-padded when necessary) rather than one or two depending on the number of rings collected.
The stage loops indefinitely until the game is reset. The timer simply resets when it reaches zero.
Sonic's jump sprite as well as the rings are using different sprites.
There are no sound effects.
Only one stage is present, and it's colored differently to any of the stages in the final game.
Pausing the game will glitch out the graphics for some reason.
The physics are significantly different.
Collecting 1,000 rings by either Sonic or Tails causes the game to crash.
It takes an absurdly long time (~10 seconds) to load in this build, as the developers for some reason compressed most of the art individually. This was fixed by Beta 4.







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