SoulCalibur VI: CASSANDRA Beginner Guide Tutorial

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Soulcalibur VI
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This is a small guide to help people out if they're interested in Cassandra and would like an idea on how to approach learning her. This guide is mainly for letting you get your "feet wet" with the character. Feel free to message me if you have any questions pertaining to anything. Enjoy my SoulCalibur VI: Cassandra Beginner Guide Tutorial! Cheers!

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*Note that Cassandra's a fairly good beginner character if you're new to SCVI

0:00 Introduction
0:30 Introduction to Divine Force
4:36 Close Range Focus
6:15 A look at Angel Step & Angelic Twirl Stances
11:23 Mid-Range Approach & Additional Close Range Focus
22:17 Mid-Long Range Focus
27:50 Guard Stamina Harassment & Guard Burst
31:22 Throw Game & Titanic Struggle
35:12 Wall Game
36:02 Soul Charge Moves
37:48 Outroduction

*Additional Notes
- You can high crush opponents with 2BB:K stabs similar to Sophitia's 236B angel step stabs (very unsafe if guarded)
- In the Soul Charge section, I meant 236A+B not 214A+B/quarter-circle-back+A+B
- Full Crouch (FC)~1B is a nice low poke
- 236:B can also be used as a whiff punisher, especially if you can hit the just frame
- While Standing (WS)~B+K is a powerful launcher from full crouch
- WS~B is can serve as combo filler after launchers such as A+B, DF2A+B, or 4B+K6, for instance. The timing for the move as a follow-up is tight though because you need to perform the move as iWSB or "Instant While Standing B", which is akin to a just frame manoeuvre

*Combos Featured in the Guide
#1) 3B, delay, BBB, Divine Force (DF)~1A+B, 8B+K, Titanic Struggle (TS)~2A/B/K
#2) B+K(B), BTB+K, DF1A+B (chip damage)
#3) CH 2B+K, DF2A+B, 214K, 6B+K:A
#4) 6B, GB!, 3B, 214K, DF2A+B, 236B
#5) 6B, GB!, 3B, DF6B~A+B
#6) 6B, GB!, 3B, delay, BBB, DF1A+B, 8B+K, TS~2A/B/K
#7) 6B, GB!, 3B, 4K, 6B+K:A
#8) 6B, GB!, DF~CE
#9) 3B, W!, 3B, W!!, 66BAB, 6B+K:A
#10) 3B, W!, 3B, W!!, 214BB, 2A+G
#11) 3B, W!, 3B, W!!, 66BAB, DF1A+B, 8B+K, TS~A/B/K
#12) 66K, W!, 6B+K:A, W!!, 6BB, 66BB
#13) 66K, W!, DF~CE

For Directional Notation

7 8 9

4 5 6

1 2 3

Each number represents the corresponding direction. 1 for "Down-Back", 9 for "Up-Forward", 5 for "Neutral" or no input, etc. Quarter-Circle Back = 214, Quarter-Circle Forward = 236, Half-Circle Back = 63214, Half-Circle Forward = 41236, etc.

For Input commands:

A = Horizontal Attack
B = Vertical Attack
K = Kick
G = Guard Button
6G = Guard Impact
A+G = First Throw
4A+G = Second Throw
B+G = Reversal Edge
A+B+K = Critical Edge

Legend:
W! = Wall Splat
W!! = Second Wall Splat
GB! = Guard Burst
CE = Critical Edge

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