Dead or Alive 6: BRAD WONG GUIDE Tutorial

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This is a small DOA6 guide, featuring the new Seaside Eden stage, to help people out if they're interested in Brad Wong and would like an idea on how to approach learning him. This guide is mainly for letting you get your "feet wet" with the character. Feel free to message me if you have any questions pertaining to anything. Cheers!

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0:00 Introduction
2:06 Close Range Focus
7:47 Brad Wong's Crushes & Tracking Moves
16:27 Mid-Long Range Focus
22:43 Throw Game
29:50 Wall Game
31:32 Extra Tips & Outroduction

*Note that Brad Wong's a very advanced character that will require a lot of commitment to utilize competently

*Additional Notes
- Brad Wong is a "Middleweight" character
- Brad's hold game is unremarkable with a combination of holds that either knock the opponent away such as the Mid K hold or keeps the opponent fairly close by (though the low parry out of Laydown: Head Facing Forward is a godsend)
- BT2P is good: Some stuff you can do in close range to mix up an opponent while backturned (BT) is BT2P~into a BT~T:T reset, or BT2P followed by BT6KK (a double mid kick into a low kick that looks very deceptive), especially if BT2P connected on counterhit (CH)
- Brad has a very good While Standing (WS) move: WS~KK; an instant hi-crushing set of 2 fast double hitting mid kicks that lead into Laydown: Feet Facing Forward stance
- Be careful going to handstand stance in close range when not at any advantage, because you can get jabbed out fairly easily by i9 or i10 jabs
- While Running (WR)~P (the running headbutt) cannot be punished by SideStep Attacks (SSA)
- The special hi-crush "feint" stance (such as with 4P), can be accessed off of moves such as 6P also: 6P4, 6P42, etc.
- If you use DHO crane stance from around mid-close range, you can implement a sneaky hit-throw with DHO~2K:T. Right as the low kick connects, press the Throw button (while also coinciding with the blue COMBO THROW indicator). This is a good mix-up option out of DHO stance along with DHO~T

*Combos Featured in the Guide
#1) Sample Break Blow Cancel Combo: Laydown: Head Facing Forward (LHFF)~P, 214P, 6K, 6SH (BBC), 9K, Dokoritsu-Ho (DHO)~P+K, BT2P+K, LHFF~6P+K, Close Hit! Laydown: Feet Facing Forward (LFFF)~8P+K
#2) 3KK, DHO~P+K, BT2P+K, LHFF~6P+K, Close Hit! LFFF~8P+K
#3) CH 1KK, BT6K, BT2P+K, LHFF~6P+K, Close Hit! LFFF~8P+K
#4) Throw Combo: BT~T, BT2P+K, LHFF~P+K, BT6K, BT2P+K, LHFF~6P+K, Close Hit! LFFF~8P+K
#5) Wall Combos: 6PP, W!, 3KP6P
#6) 9K, W!, DHO~P+K, BT2P+K, LHFF~6P+K, Close Hit! LFFF~8P+K
#7) 8K, Small W!, 214P, 6K, 6SH (BBC), 214P, 6K, Close Hit! 236P

For Directional Notation:

7 8 9

4 5 6

1 2 3

Each number represents the corresponding direction. 1 for "Down-Back", 9 for "Up-Forward", 5 for "Neutral" or no input, etc. Quarter-Circle Back = 214, Quarter-Circle Forward = 236, Half-Circle Back = 63214, Half-Circle Forward = 41236, etc.

Legend:
CH = Counter-Hit
BT = Backturned Stance
W! = Wall Splat
DZ! = Dangerzone Splat

For Input commands:

P = Punch
K = Kick
H = Hold/Guard Button
T = Throw Button
S = Special Button
P+K = Strong punch
H+K = Strong Kick
H+P = Alternate Way to Input "Throw"
H+P+K = Alternate Way to Input "S"

Check out the TopTierTips Guide Series: https://www.youtube.com/watch?v=oFIZOxrRW44&list=PLV4Z7LoRwodBYCiMNOVwLGY75qkNNlNTv&index=2&t=1s

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Look out for further DOA6 guides in the future!

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