SoulCalibur VI: TIRA Beginner Guide Tutorial
This is a small guide to help people out if they're interested in Tira and would like an idea on how to approach learning her. This guide is mainly for letting you get your "feet wet" with the character. Feel free to message me if you have any questions pertaining to anything. Includes Season 2. Cheers!
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*Note that Tira's a fairly advanced character
0:00 Introduction
0:28 Introduction to Tira's Unique Gameplay Style
3:09 Gloomy Stance & Close Range Focus
13:49 Jolly Stance & Mid-Range Approach Focus
22:49 Updraft Stance
26:24 Guard Stamina Harassment & Guard Burst
31:19 Throw Game
32:04 Tira's Auto-GI's, Gestopft Madness & 2 Critical Edges
35:38 Wall Game
36:43 Soul Charge Moves
41:19 Season 2 Moves
43:19 Outroduction
*Additional Notes
- When Tira's health falls to 30% & 5% respectively, she'll force a personality change regardless if she's in Jolly or Gloomy
- Quite a few of Tira's moves can inflict self-damage such as B+K & 4K (particularly moves from Gloomy Stance (GS))
- The B+K/"Gestopft Madness" move increases Tira's soul gauge with each use
- Only Jolly Stance (JS) A+B has an auto-GI property
- If you change personalities enough times in battle (around 7+ times or approximately 5 changes into Gloomy), you'll enter a powered up state called "Gloomy Coda" denoted by a reddish-black aura around Tira. This is basically akin to Gloomy Stance in Soul Charge, gaining access to Soul Charge moves (similar to Nightmare's "Terror Charge"). However, unlike Nightmare's Terror Charge, Gloomy Coda doesn't wear off after using a Soul Charged move (though you'll lose it if you switch over back to Jolly, but will get it back when you switch back to Gloomy!)
For Directional Notation
7 8 9
4 5 6
1 2 3
Each number represents the corresponding direction. 1 for "Down-Back", 9 for "Up-Forward", 5 for "Neutral" or no input, etc. Quarter-Circle Back = 214, Quarter-Circle Forward = 236, Half-Circle Back = 63214, Half-Circle Forward = 41236, etc.
For Input commands:
A = Horizontal Attack
B = Vertical Attack
K = Kick
G = Guard Button
6G = Guard Impact
A+G = First Throw
4A+G = Second Throw
6B+G = Resist Impact
B+G = Reversal Edge
A+B+K = Critical Edge
236A+B+K = Soul Attack
Legend:
W! = Wall Splat
W!! = Second Wall Splat
GB! = Guard Burst
CE = Critical Edge
( ) = Held Input
: = Just Frame Input
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