DEAD OR ALIVE 6: Character Quick Tips [PART 4] (Learn Every Character in 8 Minutes or Less!)
Part four of a new series that looks at every character in DOA6 and gives you a gist at how they operate!
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For more extensive Dead or Alive 6 character guides, check out here: https://www.youtube.com/playlist?list=PLV4Z7LoRwodCADdouGiwSnK9XNUS1LleT
0:48 Christie
8:39 Diego
13:07 Helena
19:01 Jann Lee
26:54 Lisa (La Mariposa)
Part Four Characters:
CHRISTIE:
- i9/i11/i14
- Poke with PP2K~, PP4P~, PPPP~JAK, PKK~JAK, 6PP~/6PPP~/6PP~JAK or H+K~ in close range
- Poke with H+K, 6PP~, 3K~, or 2H+K~ in mid range
- Hi-crush with 1P~/1PK, FC3P, 3P~, 2P~/2PP~ or 2H+K~/2H+KP
- When you have the opponent on the defensive or on the opponent's wake-up for example, apply pressure with 4P+K (which can be charged for a guaranteed follow-up)
- It's ok to approach with "empty rolls" with 3P+K to try to fish for 3P+K~PP's gut stun, to hi-crush launch something with 3P+K~K or to apply pressure on block with 3P+K~P+K (be careful of getting blown up by mids if you roll in an opponent's face while not at significant advantage)
- Use "JAK~cancels" (3PP(P)2/8, 66PP(P)2/8, 4PP(P)2/8, BT2PPP(P)2/8, etc.) to keep the opponent guessing, when mixed with the chargeable guard breaks (GB)
- Most execution practise will be for the JAK~cancels/transitions
DIEGO:
- i10/i12/i13
- Poke with PP~/PPPP/PPP(P), 2P, 6PP~, or 1K (good frame advantage low) in close range
- Diego's GB's are ridiculous. Abuse: 4PP, PPPP, KK, or 236P (1PP & 66P are - GB's)
- Anytime you have the opponent on the defensive, sneak in Diego's throws. They all can deal devastating wall damage
- Needless to say, Diego is very dangerous when he has his opponent with their back to a wall
- 1PP is your go to tracking, hi-crushing, low poke
HELENA:
- i11/i12/i14
- Poke with PKKK/PP2K, 6PP~, KKK, or 3KKK in close range
- Poke with Bokuho (BKO)~6P~/6PP, BKO~PP2K, BKO~6K~, or BKO~2K2 from Bokuho stance in close range
- From mid range poke with 3KK, 4PPK~, or 66KP~
- You can enter BKO with BKO~22P4P, which can intercept the opponent pretty well dependent on usage
- 1PP~/1PPK is your go-to hi crushing low poke
- While in BT'ed stance, BT~T is a good reset throw along with 214T (follow-up with the i12 elbows: either 6PP~ or BKO~6PP~)
- Anytime you have the opponent on the defensive while Helena is in BKO sneak in the BKO~T (or BKO~2K2)
JANN LEE:
- i10/i11/i13
- Poke with PP4P~, PP6P~Dragon Stance (DS), PP2K~, PPP2K or 6P~ in close range
- While in mid range poke with 3K4K~/K4K~ or pressure the opponent in the neutral game with 66K
- Once you have the opponent respecting Jann's mids, you can sneak in the 236K unblockable Dragon Kick (good on the opponent's wake-up too)
- When you're ready to get your offense started, sneak in 66T against a defensive opponent (dash-up 6H+K~DS is a solid follow-up)
- 3P+K is a decent hi-crushing knockback strike
- 33(P) is a powerful, chargeable launcher that leaves Jann backturned
- 6T is nasty at a wall. Input P+K during the "COMBO THROW" and follow-up with the Dragon Stance follow-up of your choice: DS~K, DS~P, DS~P+K, or DS~2KK is great at a wall!
LISA (La Mariposa):
- i11/i13/i16
- Poke with PP4, PK, 6PK4, 2KK4, or 6K in close range
- 3K4 is a great poke in general along with 7K6~ (which has a few follow-ups)
- Carrera (CAR)~K or 66K is your go to pressure move into Carrera on hit or on an opponent's block
- Any time you think the opponent will do a slow move or will attack from disadvantage (abare), smack them with 4H+K
- 1PK and 1K~ are good hi-crushing, tracking pokes
- Lisa's jumping offensive holds (OH) are great such as 8T, BT~8T CAR~T, (or the sneaky BT~6T booty splat!)
- BT~4P+K (The Booty!) is your go-to poke from BT (it's unholdable but counts as both a Mid P & Mid K)
- BT~4P (used in the final sample combo), is a great, fast, hi-crushing Mid P launcher from BT. It's your go-to launcher from BT
- Like most grapplers, 66T is a great standard OH to sneak in on the opponent
For Directional Notation:
7 8 9
4 5 6
1 2 3
Each number represents the corresponding direction. 1 for "Down-Back", 9 for "Up-Forward", 5 for "Neutral" or no input, etc. Quarter-Circle Back = 214, Quarter-Circle Forward = 236, Half-Circle Back = 63214, Half-Circle Forward = 41236, etc.
For Input commands:
P = Punch
K = Kick
H = Hold/Guard Button
T = Throw Button
S = Special Button
P+K = Strong punch
H+K = Strong Kick
H+P = Alternate Way to Input "Throw"
H+P+K = Alternate Way to Input "S"
Check out the TopTierTips Advanced Guide Series: https://www.youtube.com/watch?v=oFIZOxrRW44&list=PLV4Z7LoRwodBYCiMNOVwLGY75qkNNlNTv&index=2&t=1s
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Top Tier Tips Novice Guide: https://files.acrobat.com/a/preview/2cc9307a-88b6-49e5-a3a2-bb59981ce603
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