Making custom train tracks in Blender for BeamNG that bend - With Blender file included
https://1drv.ms/u/s!AoPEwcmh86n10R7HN01ICQmmhYsb?e=xqF5lH
Extract folder and place in your levels art folder, so that it has its own folder.
Import in from asset browser, set visible mesh final, rebuild collisions.
The blender file is also included so that you can load the same one seen in the video. Allowing you to make quick bends for faster testing.
Of all the things I attempted in the past, this seems give me best the best results.
It seems much easier for a train to navigate hills than it is for them to make turns.
As I mention in the video, this is the collision mesh, not the final artwork.
In case anyone uses this and wants to make the wood too, I can make another blender file and share it where the wood is also an object that can be assigned to that track_bend_tool and exported along with each track bend you make.
Other Videos By BeamNG - TerryMartinART - Mods Assets Solutions
Other Statistics
BeamNG.drive Statistics For BeamNG - TerryMartinART - Mods Assets Solutions
At this time, BeamNG - TerryMartinART - Mods Assets Solutions has 103,390 views for BeamNG.drive spread across 460 videos. His channel published over 3 days worth of content for the game, roughly 20.23% of BeamNG.drive content that BeamNG - TerryMartinART - Mods Assets Solutions has uploaded to YouTube.