Space Engineers - AutoPillock/Command script progress

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Space Engineers
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Duration: 1:29
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At this moment I'm working on both scripts in parallel. What we have so far:
Move task - obvious
Follow task - keeping itself on the same position relative to lead ship
Wait task - waits for "signal" command before continuing task queue
Cruise task - fly forward keeping same altitude with set speed limit
Jab task - accelerate an release torpedo into predicted target position with timed warhead fuse
Attack task - refactoring in progress, for now it just rams the target

All tasks are sent from Command script into AutoPillocks that are selected by mouse drag. Each AutoPillock has its' own command queue. Tasks can be deleted by clicking on them. Maybe I'll implement changing task target point by mouse dragging later on, when most important stuff is finished.

Some commands are context-dependent, i.e. if you select an agent, you can click on a target mark to give attack order, or on other friendly agent to give follow order.

Command script got a second render mode intended for normal, non-transparent screens, where you can move free camera like in 3d game using WASD and mouse, both renders have the same functionality and can work simultaneously.




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