Space Engineers - rotor cannon precision improvements, 3km gyro-gunsight hit

Channel:
Subscribers:
592
Published on ● Video Link: https://www.youtube.com/watch?v=cqfe14q1sTM



Duration: 1:00
241 views
15


After tinkering around with RDC cannon I got rid of some (not all) precision issues and during planetary test managed to hit moving target in manual mode from the 1st attempt. Issues were with the shells' center of mass, making it symmetrical removed azimuth deviation.




Other Videos By cheerkin


2022-04-05Space Engineers - controlling carrier hangar doors and lights with remote TMC script calls
2022-04-04Space Engineers - remote block activation queries - convenient projector offset tuning
2022-03-17Space Engineers - fixed weapons ripple fire convergence
2022-03-05GAPS basic setup (Gravity Active Protection System)
2022-02-21Space Engineers - deadliest vanilla pirate autoship so far (GRA and CTC range exploit)
2022-02-17SCAM mining system 0.9.49 highlights - GUI and more
2022-02-12Space Engineers - rotary cannon controller
2021-11-27Space Engineers - gravity salvo scaling tests, 1050m/s - the most devastating PMW I've ever done
2021-11-25Space Engineers - Scorpio salvo GRA mode, curved 360' launch.
2021-11-16Space Engineers - Gimballed dakka focus! Rotor/hinge HudDog auto cross-zeroing
2021-11-04Space Engineers - rotor cannon precision improvements, 3km gyro-gunsight hit
2021-10-29Space Engineers - testing dogfight HUD on small fighter (released)
2021-10-27Space Engineers - virtual tracer bullet script feature
2021-10-25Space Engineers - adaptive gunsight feature - прогноз-дорожка
2021-10-21Space Engineers - PIP indicator without lock
2021-10-05Space Engineers - Clangapult 18km shot
2021-09-17Space Engineers - data aggregation operational script concept (interactive interface editor)
2021-09-03Space Engineers - crosshair-interactive LCD UI test
2021-08-24SCAM maintenance - how to fix/resume a drone with missing blocks
2021-08-24Space Engineers: dampening, scripted vs vanilla comparison.
2021-08-17Space Engineers - tactical layer HUD, depth control and rubber band selection