Space Marshals (Android / ios) Gameplay

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Space Marshals (Android / ios) Gameplay

@FresherGamer07

#spacemarshals #mobilegame #gameplaywalkthrough


GAME DISCRIPTION

Space Marshals ($3.99) is not the dual-stick shooter you probably were expecting – at least not as a mobile game. This is a slow-burning, tactical shooter, eschewing the typical fast-paced, high-score-obsessed affairs that many dual-stick shooters try to be. Instead, this is about stealth, and using sounds to distract enemies, and trying to avoid wild firefights as much as possible. And it’s from a company known for racing games. Yet, Space Marshals does a lot right, including with its reward-based loot system. This is the first episode of a series, and there’s plenty to look forward to from this game, though there’s a solid amount of game here already.You play as the eponymous space marshal, who has to hunt down escaped criminals in a futuristic wild west setting, and bring them to justice. In this case, justice means “shoot them dead" because you can’t trust fugitive space criminals who have already escaped once.

The game is stealth-centric, in part because enemies can deal large amounts of damage to you, so your primary mode of operation is to switch from offensive mode to the quiet and crouching stealth mode, getting behind cover to avoid fire and to help pick off enemies before they notice you. Doing so also grants a damage bonus. You get two weapons, one smaller gun and one bigger gun such as a shotgun or distanced rifle, and two projectile weapons. There are grenades and throwing axes, but also rocks. Why go with rocks? Well, they can be used to distract enemies and get them off of your scent. The enemies are not the smartest, but they can do plenty of damage. There are plenty of health and armor pickups, ammo can be refilled often, and it’s possible to respawn from each checkpoint you reach, but you want to avoid death as much as possible in order to get better mission rewards.

The missions are structured differently based on the objectives, but they generally involve some form of ‘shoot baddies’. Still, there’s ones where time is a factor, and the levels have optional objectives to discover. Plus, performance is a factor as finding the secret hints and not dying will help get you better loot rewards at the end of each mission. The game actually does do a good job at balancing out the desires of those who just want to play a game to completion, as it’s possible to respawn from checkpoints with enemies staying weakened or dead, but you get better rewards for making it through in one piece.

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