Sparky Devlog 2 - A Dog and His Isotopes
Hey. So here's another development log video for Sparky, my new Blender Game Engine project. This one shows a bit of GUI, some far better art, and some BGM, along with an effect applied when Sparky boosts.
...
I just now realized that I could name a dog Plutonium. That is definitely going in this game.
Sorry about the frame-rate and poor audio. Still trying to find a good setting for high FPS games in Bandicam. It's getting better, but still isn't perfect.
To help support development, or even donate, feel free to visit my homepage at SolarLune Games:
http://www.solarlune-games.blogspot.com
Other Videos By SolarLune
2012-06-12 | BGE 7DFPS Progress - Day 4 |
2012-06-02 | Sky Highway (SunVox) |
2012-05-14 | electronic all around ~ SunVox track |
2012-05-11 | Desperation (WIP) |
2012-05-10 | SunVox Tutorial #13 - Sample Looping |
2012-04-24 | Soldier Of Progress #6 - New and Improved! ... Kinda. |
2012-04-17 | Buildable Car BGE Demo |
2012-03-14 | Sunvox Tutorial 12 - Loop Module |
2012-03-11 | Soldier Of OST - Aqueduct |
2012-02-29 | Sparky Devlog #3 - Dogs Hate Baths |
2012-02-20 | Sparky Devlog 2 - A Dog and His Isotopes |
2012-02-17 | Blender Game Engine Tutorial - 2D Sprites |
2012-02-13 | Sparky Devlog 1 - Start-up |
2012-01-20 | Soldier Of Devlog #5 - 1-19-2012 |
2012-01-09 | SunVox Tutorial 11 - Drops Technique |
2012-01-08 | Soldier Of Devlog #4 - 1-8-12 |
2011-12-25 | Soldier Of Devlog 3 - 12-24-11 |
2011-12-23 | Pixel Art Tutorial Series - Part 5: Simple Animation - Run Cycle |
2011-12-08 | Soldier Of Devlog - 12-8-11 |
2011-12-02 | Soldier Of Devlog - 12-2-11 |
2011-11-29 | Pixel Art Tutorial Series Part 4: Color Contrast |
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