Spiderman 3 The Game Subway Exploration
Can only be done on PS3/360/PC.
Link to buy the 360 version https://amzn.to/2ZzS6D1
Link to buy the PS3 version https://amzn.to/3mkZ1cY
This was Originally supposed to be in Spiderman 2 but was cut for time.
Link to article: https://www.usgamer.net/articles/treyarch-spider-man-2-oral-history-superhero-game-07-09-2018
Here is the quotes from the developers
VI. Great Responsibility
A few months out from the game’s June 2004 release date, Treyarch began cutting environments, missions, and storylines in order to ship on schedule. This increased the amount of crunch time the team was putting in, and brought to light the unsustainability of the studio’s labor practices in those days.
Tomo Moriwaki: We had to throw away what might’ve been hundreds of man-months’ worth of work in this colossal underground recreation of—maybe almost like a third of the scope of the overland city. We had this super quirky, gigantic sewer system that was like a hamster maze of varying spaces that you could swing around in, and crawl around in. And some of the bosses were gonna be down there, and we had encounters down there. It was completely insane. And, probably in the last four months of development, it was clear that we had to cut it, and that was a sad day. That was a good learning experience for me: Time does pass, and eventually the game does have to come out.
Matt Rhoades: Several of the things that got cut I actually brought back as missions in Spider-Man 3. And that game is a whole sad tale on its own, but the Scorpion missions that are in Spider-Man 3 began life in Spider-Man 2, and the Kraven missions in Spider-Man 3 began life in Spider-Man 2. Those were both characters that had appeared in the [2002] Spider-Man game that I really wanted to revisit, along with the Lizard. We were originally going to have a sewer system that ran under the city in Spider-Man 2, and that also ended up getting cut until Spider-Man 3. We had stealth missions in Spider-Man 1, and it had been kind of a staple of some of those earlier Spider-Man games. Our system in Spider-Man 2 didn’t really support it super well, though, and so I don’t remember having serious discussions about that during Spider-Man 3.
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