Spiral Knights: Legion of Almire Danger Mission team run 100% in under 10 minutes
Featuring 4 top prestige players.
100% means any living thing is annihilated to harvest its drops for the sake of the Spiral Supremacy. This include lamps too. You can see in the beginning, one of the lamps dropped a gold coin! *Hand rubbing intensifies*
Not perfect but smooth enough to show. Struggled with the left room as I still don't have an optimal team run strategy, too many stupid variables... or rather coordination is hard with a team of 4. At least lumbers didn't whoop my arse. For solo runs, there's a way to lure all the kats into the vortex and annihilate them with the FoV, but it only works 30% of the time. When it doesn't work, I'm dead. Set myself on fire and eat a full lumber hit, then I go Reeeeee.
Right room went almost flawlessly, and main middle room went well too.
I developed for FoV strategy for the middle room and right room and my team mates are aware of how it goes. Don't expect any of this to work well in a rando lobby where the other team mates are alive (makes the run harder too, it's my way or the high way, kthx)
Left room strategy is welcomed. LoA is the most sophisticated danger mission, the first one ever too. C42 is meh, HoI is pretty solid, and GitM is horrible.
Song list, order wise:
Cinematic Music Moon (Royalty Free)
Interstellar Remake Cinematic Music (Royalty Free)
Prologue -- Land of Promise (Soma Bringer OST, nds game)
Relic of Ancient Times (Soma Bringer OST, nds game)
Advent -- Time of Judgement (Soma Bringer OST, nds game)
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