Splatoon 3: Side Order (Postgame): Part 12: Cycle 7 - Full Run (Brella, Final Boss Rematch #2)

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Splatoon 3
Game:
Splatoon 3 (2022)
Duration: 1:39:38
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Another attempt to climb the Postgame Spire and teach Smollusk another lesson about trying to achieve its "dweam".

This time, I used Marina's Palette for this quest. Looks like she was preferential to using a Splat Brella.

The Top 2 Color Chips you are most likely gonna find between floors with Marina's Palette are the Green Pearl Drone Chips and the Red Damage Chips. Seems fitting that 'Rina would prefer chips that make her Pearlie stronger.
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After clearing 5F, which was a Vending-Machine Floor, Pearl wonders about Acht always waiting in the elevator instead of joining her and Agent 8 on the action.

Acht reveals that the elevator will return to the bottom of the Spire if left unattended for too long. Acht is doing the others a favor by keeping it in place. Otherwise, Pearl & Eight would get stuck.

Yet, at the same time, Marina reveals that Acht is an Octoling that often loves to hang out and lean against walls and cramped spaces. Acht admitted that they do like chilling out in the elevator, at all.
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The first two bosses I fight in this run are the 10F version of Asynchronous Rondo and the 20F version of Pinging Marciale.

After clearing 15F, Pearl panics that she left an umbrella of hers on her World Tour plane, but she remembered that said plane is just sitting in her backyard.

Acht was kinda bewildered about this, likely because she hadn't entirely realized how rich Pearl is.
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After clearing 25F, Marina reminded Acht of the rhythm game she made back when they were classmates. Apparently Acht was the only one in the class that could beat it.

Said rhythm game ran at an INSANE 888 Beats Per Minute! And Marina made a harder version of it... and Pearl beat THAT! She said it was "too easy"...

*HOW?!*
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After beating 29F and before starting the final 30F, the team braced themselves to face Smollusk once again.

They just had to wonder what Smollusk even really is or where it came from, maybe that way they can figure out why it wants to create its "World of Order" so badly.
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The group was trying to pass by Smollusk to reconfigure their next Palette, but Smollusk was angry that they were able to get their hands on them. It wanted to take them back!

And so once again, with a newer moniker: The Second Restoration, Agent 8 & Pearl faced against the Overlorder once more.
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I don't know about you, but it kinda felt like this rematch was a little bit harder than the previous round. I nearly lost the whole thing.
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So once again, Smollusk was defeated and another Palette was reconfigured.

And yet it STILL won't give up. Oh well. Maybe the next run.
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Back at the Order Section, I unlock three more Lockers: 10, 11, & 12.

Locker 11 gives you Murch's Palette. That urchin seems to like the Luna Blaster.

The last time Pearl saw Murch, he was pretty small, but Marina knows that's not the case with him anymore. She wants to catch up with him, again.

Locker 12 gives you more Prlz, and by that point, you'll have unlocked one-third of all of the Lockers.

Locker 10 is the third page of Marina's Dev Diary. She writes that Off the Hook's world tour schedule was now finalized, and Pearl was excited to get it going.

Following the Octo Expansion incident, Marina visited Inkopolis Square on a day off. She saw more Octolings reaching the surface and out of the Deepsea Metro. She had through that herself and Agent 8 had something to do with this movement. However, many Octolings were still stuck underground.

By this point, Marina was able to crack Kamabo Co.'s system and look at all of the data about every Octoling and Octarian that Kamabo Co. was able to get, their hands on.

From this, Marina had learned for herself that they had all been put through a horrible process called "Sanitization", including her old classmates.

So Marina decided that she wanted to save them all as much as she could. Thus begun her creation of Project Memverse.
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Next run, I'm thinking about using Callie's Palette for it. She prefers Rollers, just as she has been as Agent 1.

Callie's Palette's Top 2 most frequent Color Chips are Red Power and Yellow Lucky ones.







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