Splatterhouse - 16-Bit Review Compilation

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Published on ● Video Link: https://www.youtube.com/watch?v=4vvYhKYldr8



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Duration: 37:11
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Here are 3 reviews covering the NEC Turbografx and Sega Genesis Splatterhouse titles.

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Opening "Sega" jingle is from Astal for the Sega Saturn.

Ending Music during the credits is from Batman for the Sega Genesis.

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By: Jan Neves
YouTube Page - https://www.youtube.com/user/Jan3d

Intro by Evan S.
https://portfolio.tsestudios.com/

Outro Animation by Kevin Bhall
YouTube Page - https://www.youtube.com/user/NIGH11

Episode Notes:

1. Splatterhouse captured on real PCE hardware. 2 and 3 captured on the Mega SG.

2. I used gameplay from both the US and Japanese versions of Splatterhouse throughout the video.

3. To access the hard mode in the first Splatterhouse, simply hold select on the title screen until the option appears.

4. I always thought Namco should have given this series the Metroidvania treatment. An explorable mansion, upgradeable powers, and equipable items would have been killer in a 32-bit follow up.

5. All 3 16-bit games are unlockable in the 2010 Splatterhouse for the Xbox 360 and PS3.

6. The Japanese version of part 2 is a genuinely difficult game. I can beat the US release fairly easily after a few tries and the passwords backing me up. You get just 5 continues in the Japanese Mega Drive edition, making it far more challenging.

7. The mask in the Japanese version of part 2 resembles a more "kabuki" style design, while the Western release looks more like a skull.

8. In part 3, should you do well enough on time, you can access the "Strange Zone". This is an area that allows you to score some extra lives. There are different Strange Zones and they have different monsters in them. Some are easy while some are very difficult.

9. There are a number of different endings in part 3. Those passwords really come in handy when trying to see them all. Use them.







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