"Spy Fox in Dry Cereal" Walkthrough (Part 9 of 10) (Read Description)
Welcome to the ninth part of the first "Spy Fox" walkthrough. In this part depending on the storyline is entering the "Gerbil room", put the "Gerbil's to rest" and to use the "Night vision shoe" and to use the diode code to disarm the "Milky Weapon of Destruction". Also to find out about "William the Kid's" plan, plus seeing the dairy cows in the milk. Plus using the "Chicken Knuckles" from the "Greek Cantina" to feed the sleepy gators. Stay tuned for the next part which is the final part of this walkthrough.
In this video:
0:01 Gerbil Room (Pull lever to put Gerbil’s sleep-
Backtrack to the other room to get Diode with Radio
Room Rabbit out of the room-Also to use Night Vision
Shoe)
1:39 Exit out of the power room and back to the car
down the ladder and backtrack to the locker room
2:31 Another location that goes to another office and
back to the starting point (Something I wanted to show you)
3:31 Backtrack back to the locker room and go to the
William the Kid’s Control room (place Diode in slot-
William the Kid’s message to Spy Fox)
6:54 Go to the car and find the double doors that
lead’s to the William the Kid’s ascot
7:31 Use Chicken Knuckles to make it on the other side of alligator pool (on alligator bridge)
(If you haven't put the Secret Sauce on "Chicken Knuckles" back at "Greek Cantina Restaurant" (or Beet Bliss if you wanted to put on "Chicken Knuckles" you'll have to backtrack to the "Greek Cantina" and put those condiments on, before making your way across the gators).
8:47 Rescue the Dairy cows, treading milk and
William The Kid in his getaway blimp
9:47 Go to truck (End of this part)