Squad anti armor tutorial - How many IEDs needed to destroy APC and tank
Here we see how many IEDs you need to put in the Drone or in a bike in order to destroy enemy APC's, Tanks and HABs.
0:00 - 1 IED vs APC (waste)
0:40 - 2 IEDs vs APC (critical)
1:30 - 3 IEDs vs APC (kill)
2:10 - 3 IEDs vs TANK (critical)
3:04 - 4 IEDs vs TANK (kill)
3:44 - 1 IED vs RADIO
4:08 - 1 IED vs HAB (waste)
4:42 - 2 IEDs vs HAB (fast rebuild)
5:16 - 3 IEDs VS HAB (slow rebuild)
5:56 - Conclusion
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ABOUT THE GAME (Squad from gamepedia and wikipedia)
"Squad is a Multiplayer only First Person Shooter that is being developed by Offworld Industries. It is inspired by the Battlefield 2 total conversion mod Project Reality. Squad became available on Steam Early Access on December 15, 2015, and was officially released on Steam on September 23, 2020."
"Squad is a Tactical Military First Person Shooter in development on Unreal Engine 4 that bridges the gap between serious MilSim titles, and casual shooters. It will feature Combined Arms warfare on maps up to 16km², which will include land vehicles such as IFV, APC, Tanks, ground attack aircrafts and helicopters, alongside infantry.
Squad success relies heavily on teamwork and communication; featuring built in VoIP, with “Local” chat for players with a certain proximity, “Squad” chat that is focused on player within your squad, and “Command Net” chat, that is open to only squad leaders. The players dictate how the scenarios unfold with base-building and interactive environments, intuitive squad command and management tools and large-scale warfare where strategy and leadership are just as important as a quick trigger finger."
"The squad leader is one of the most difficult roles as it requires deep knowledge of the game, along with strong leadership, organization, and communication skills.
The squad leader uses rallies to keep his squad in the game; command comms to coordinate supplies, assets, attacks, and defenses with other squad leaders; and map markers to relay enemy positions to the rest of the team. He places FOBs in order to establish a presence for his team on the battlefield. How effectively the squad leader performs these duties impacts how enjoyable the game is for his squad members and the rest of his team."
"The Commander is a command and support role who has two primary objectives. The Commander's first objective is to lead their team and manage other Squad Leaders. Their second objective is to lead a squad of their own as a normal Squad Leader. The role is available to all factions, however it differs slightly for each."
"The Commander role is the only role that can exclusively deploy Strategic or Tactical Support Actions for reconnaissance or firepower purposes."
"The Commander is one of the most important roles in Squad as the position holds power over every other player in the game. Players should follow their Squad Lead's orders and Squad Leads should follow the Commander's orders. "
"Commanders are chosen by a vote; in order to nominate yourself you must have 2 squad members and there must be at least 3 squads created. After one or more Squad Leaders nominate themselves, every Squad Leader gets a chance to vote for their preferred candidate. Upon being elected Commander, the Commander-elect's squad name will change to: "CMD SQUAD". Commanders can be re-elected after 300 seconds (five minutes). If a new Commander is elected, the cool downs are reset.
Commanders deaths are worth 2 tickets instead of the usual 1.
The Commander is not available in the Skirmish game mode, Logar and Sumari due to their small size, which renders the strategic actions available to the Commander obsolete and at the same time overpowered, due to the risk of wiping out the majority of forces on either side."
"A Sapper can have up to 10 anti tank mines deployed at any time, up to 5 decoys deployed at any time and 5 large IEDs on the map at a time. Attempting to place more than 10 mines will block the placement and a warning message appears: "Unable to place this tracked deployable, too many already placed?". Placing more than 5 IEDs will remove the oldest from the world. When you have placed a mine or IED you can dig it further into the ground to help conceal it, or leave it in plain sight to attempt to spook and funnel enemies into your other explosives or ambushes. This also means that your enemies can dig them up and thus neutralize them."
"The tactics for the Sapper class embody the ambush spirit of the Rebel factions. First of all, the Sapper class is the only class besides the Squad Leader to get a set of Binoculars, making them extremely useful as spotters for artillery or fire-support vehicles, as well as just general reconnaissance. The most important weapons in the Sappers inventory are its TM-62 AT Mine and its IED. Ultimately, where the Sapper places the mines or IED are up to them. Areas where enemy vehicles are expected or have to pass through (such as bridges or causeways) are very good choices. "