SSS MHT-3B Nirvana 47936 (39946) | SSS SI / SS0 HRb (S2 OK) / SSS TA / 4* Dudu ELF [incl. CC notes]
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I wasn't planning on doing this run at all, but a friend was having some trouble and started to feel quite disappointed in himself and I started to feel bad so I decided to help. There's actually some leeway in this run, in this recording I played slower in a few places and still scored. But if you don't play uncapped FPS then you will want to tighten those up.
If you have damage issues clean killing phase 1 you can try using Avogadro M, Beethoven M or Aladdin M on Griseo if you can. I think they should give more damage.
An interesting observation - this run shows how late you can be on phase 2 and still score if your phase 1 is perfectly executed:
https://youtu.be/pyF7cxYcZSw?si=vVSQb24fs2Pfvk8l&t=0
It is incredibly late that tank's shield drops before Seele's joint combo even starts! Most players are balding for shield dropping just before the big scythe slash hits. Being this late causes some interesting effects: Seele will get some extra SP & damage on tank because the initial spin hits of the joint combo will connect with the tank now, and Seele will even cross up the tank and pick up the +15 SP pack along the way which gives her an overkill amount of SP.
Special thanks to this run which helped me debug a few issues:
https://www.bilibili.com/video/BV1Yu4y1x7jy
0:00 Stats
0:28 Run
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