Thanks, fragile | 495D Flying Fish: Patrol Force 787 | SSS TA / S1 HRb / SS1 HS / 4* Dudu ELF
The fruits of watching him mald and discussing the run for 3~4 hours lmao: https://youtu.be/sPd-FisPpZE?si=bpgbFup5f93ZuGc1
This video and song is dedicated to @fragileweeb a.k.a. Jetstream Sam (yes, he never actually died in MGR!)
His vid didn't explain anything, but I want you all to know how painful this run actually was, especially the opener.
For S0 or S1 rank Seele with no SP/sec affix, the technical difficulty of the opener so that Seele gets 175 SP feels like playing Memorial Arena lol. At 0:29, place the Senti clone when the "Final Floor" text appears. Too early and it will blow up before the boss spawns. Immediately after, switch to Seele and use her evasion to top up her SP. This ability has a 25s cooldown and using it any later will make Seele not able top up her SP at 1:14 which will cause her SP problems later on. When the boss spawns at 0:32, Seele's spacing is extremely important. If you are too close to the boss then Diana will move forward to attack and will parry the tail swipe causing you to be unable to ultimate evade it for 2 SP. Seele must do a basic 3 on the tail and she must begin using her basic 4 before doing the ultimate evasion on the tail swipe. If done correctly she will have 157 SP, add one more basic for 158 SP then use Prometheus QTE. Ultimate evade the second tail swipe with Prometheus and Seele will reach 175 SP. It's really that precise.
At 1:06 finisher isn't used until the 8s Pericles 2pc cooldown resets from being used up during the Senti ult at 0:54. Pericles 2pc boosts the finisher damage from 4.2m to 5.0m and clean kills the boss so it's important to wait until this moment before using finisher to get a good damage spike.
ELF is used at 1:45 and lasts long enough to buff all 3 of Senti's ults (brick slap, orb crush, and the final brick slap). Prometheus ult at 1:54 cannot be used immediately off cooldown otherwise she will hit the boss before the stun gauge resets so a bit of delay is needed. I like to let the shockwave hits after the final Senti bonk slam at 1:47 register before using finisher. The time it takes for the shockwaves gives enough delay to get the Prometheus ult just right, and you get some extra damage out of it.
Unfortunately I made a mistake in this run. ELF in phase 1 was a bit too early. Delaying ELF will allow the debuffs to carry into phase 2 which allows Seele to break shield with her combo at 1:28 before Senti even takes the field. In this run the shield was not broken yet and I lost some damage. I tried a few more times and with the mistake fixed Senti can probably cut the last few spear attacks at 2:14 and finisher earlier. Maybe a 788~789 kill is possible.
0:00 Stats
0:28 Run
NA Myriad #19
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