495D Flying Fish: Patrol Force 781 | SSS TA / S1 HRb / SS1 HS / 4* Dudu | Honkai 3rd Abyss Nirvana
Better run: https://youtu.be/8zMJw7y3CN4?si=8UikIdQ5Zp6xeWbg
S0 and S1 Seele have a more interesting time with the opener starting at 0:32, especially if you have no SP/sec like me. Seele needs to evade to top up SP first before getting the SP from Senti's clone, and the tail needs to be evaded twice for SP as well. Getting Prometheus QTE can a bit tricky, I found it easiest to just save the Senti clone for that purpose.
There's different Prometheus openers with different pros and cons, I went with this one cause I felt Prometheus damage helped me a little bit.
After phase 1 ends at 1:12, very careful positioning is used to avoid picking up the SP pack so Seele can top up her SP to 100 with her combo at 1:27 before the SP pack is picked up.
ELF timing was not optimized well in this run. Smarter use of it would probably allow more stuff to be cut at the end.
0:00 Stats
0:26 Run
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