S.T.A.L.K.E.R. Shadow of Chernobyl OGSR Engine edition Part 4

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S.T.A.L.K.E.R.: Shadow of Chernobyl
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Let's Play
Duration: 6:43:15
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https://github.com/OGSR/OGSR-Engine
Everything Duty-Freedom broke just like last time so I've just wasted a bunch of time. Probably half the runtime is running resources back and forth from my endgame barrier stash to the pripyat stash in preparation for the final run that I've delayed to the next session.
It's not like it means much here, but I think I'm going to settle on choosing Duty or Freedom now, then figure out what to do from there. Or maybe I'll detour and try to start both faction's assault missions at the same time to see what happens. I may side with Duty in the end, because what do you get?
With Freedom, you get a trader who wasn't configured properly and doesn't have unlimited money. You have a repairman who does nothing because they cut the repair mechanics out. You've got a very buggy bloodsucker mission and dialog suggesting there was supposed to be more than just a conversation with Chef. You also get the inability to ever use the Bar again because Duty attacks you, and loners get pissed off if you fight back. There are also some cool missions, but they don't work well and can bug out so bad you never even get them.
With Duty, you get a trader with more and better equipment, properly configured too. You get, well Bar access remains the same either way whether you're Duty or loner. You also get a little trouble at the barrier, but it's not like those barrier defense missions work right, and Cap just loves to get himself capped. I don't remember if Duty has any cool missions on the level of tailing a traitor and taking him and his Merc buddy out only after you get proof of betrayal.
Staying neutral but in the green, you get benefits from both, but you don't get the satisfaction of joining a faction in a game where said feature is unadvertised and only partially implemented. It has a cool factor, like encountering that bandit dressed up as a sunrise suit stalker in Garbage and going through the ambush there for the very first time, or carefully reading the PDA entries and dialog and realizing there's an absolute ton of text referencing content and events that were supposed to be in the game.

Back in the old, old days when I did let's plays, I'd have multiple ongoing projects and record parts of them simultaneously instead of laser focusing on one single game forever. I want to bring some of that back now, at least for the time being. I have for a while, including doing more weekday sessions now that just about every hangout place is dead dead dead, but that's clearly not panned out. Yet. Still a while off from when I might try commentary outside of a rare heavily edited video, certainly not going to be doing comms live any time soon either.







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shadow of chernobyl
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At present, chk brk has 812,369 views spread across 174 videos for S.T.A.L.K.E.R.: Shadow of Chernobyl, with the game making up over 8 days of published video on his channel. This makes up 3.54% of S.T.A.L.K.E.R.: Shadow of Chernobyl content that chk brk has uploaded to YouTube.