Star Fox Zero & Guard Review

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Song used for this video - Major Tom by Shiny Toy Guns

My review of Star Fox Zero & Guard and my thoughts on the Ratchet & Clank movie.

Part 1 Star Fox Zero

Pros

Fast pace arcade feel - Thanks to Platinum Games the game not only retains its arcade feel to but also has Platinum style in as being a fast pace action game.

Good Amiibo support - Like last year Mario Maker you do have the ability to unlock new arwings (the Black and the Retro Awring) in Star Fox Zero however if for some reason you don’t have the Falco or Fox Amiibo don’t worry you can still unlock them the old fashion way (by collecting 70 medals in the game)

Love the new vehicles - Beside returning vehicles like the Landmaster (which control better then it did in Star Fox Assault) 2 new vehicles are added. I love the new Walker and would love to see it be used in future Star Fox games and I did enjoyed using the Gyrowing (which I found easy to use despite the odd control scheme in Star Fox Zero).

it’s playable - Probably the most controversial part of Star Fox Zero is the controls. However there are way to make the experience better. By have the motion control come on only when you tap the fire button (ZR) and pressing the select button to switch to cockpit I found it to help make the game more enjoyable (at least that how I see it)

Cons

Little to no replay value - Outside of collect medals (That unlock challenge mission) and unlocking the sound tests there really isn’t much to do. No online leaderboard (You can post your high score on miiverse but that it) or any form of multiplayer (offline or online)

The Controls - As I said early Star Fox Zero is playable but not easy to used thanks to Nintendo decision to force the motion controls and the screen on the gamepad. This make playing Star Fox Zero very difficult and there are times you will get frustrated with the controls. It would have been nice if Nintendo had at least give us a traditional control scheme for those who don’t want to used the motion control or the 2nd screen. I feel as though Nintendo was so desperate for the gamepad to be used for something in Star Fox Zero (Then again Nintendo really didn’t do a good job selling the gamepad in the first place).

Part 2 Star Fox Guard

Pro

Good uses of the Gamepad - Unlike Star Fox Zero Star Fox Guard actually used the gamepad the right way (like Mario Maker did). Basically you tap (or move before or during battle) on the camera on the gamepad and you move the camera with the right analog stick and shoot with fire button (ZR). The TV screen act as your security camera while the gamepad screen act as your map to show where the enemies are.

Very Challenging - While the game starts off a bit easy the difficultly does pick up in later levels which to me is a good thing plus with different types of enemies (and different of cameras to used) the game encourages to take different approach to defeat certain enemies.

Fun online multiplayer - Similar to Mario Maker the game lets your make your own maps (or your own robot army) and challenging others players online.

Cons

Ok amiibo used - While not exactly bad the amilbo support isn’t great either. Basically you used scan the Fox & Falco amiibo before each mission and and during each mission you can call in a squard of arwings to help you. It’s ok but I do wish there was an option where you can used the metal (in currency) to call in a arwing air strike rather then having to scan the amiibo every time. Plus the feature can only be use once a day and can’t be uses in certain mission.

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Star Fox Zero & Guard
Star Fox Zero & Guard review