Star Trek: Deep Space Nine: Harbinger (Part 6): Terminating the Tactical Holoprogram

Star Trek: Deep Space Nine: Harbinger (Part 6): Terminating the Tactical Holoprogram

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Part 6 of 6, of a walkthrough for Star Trek: Deep Space Nine: Harbinger, a 1995 adventure game. In this part, Ambassador Bannik works with the three holoprograms that are running the Citadel Fortress. The tactical holoprogram is in charge, and it is quite hostile.

Bannik uses Quark's cloaking device to impersonate one of the biological units who created the Citadel. He purges the tactical program and escapes from the Citadel, just in time to help DS9 fend off the nasty spaceship that's attacking them.




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Tags:
Star Trek
DS9
Deep Space Nine
Star Trek: Deep Space Nine
Harbinger
Ambassador Bannik
holoprogram
tactical
master control
Quark
Odo
Rhoon
Nemesis