Star Wars: Rebel Assault II - ADG Episode 295

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At least the mouse doesn't auto-centre anymore... :P

Today on Ancient DOS Games, Gemini's taking a look at Star Wars: Rebel Assault II: The Hidden Empire, a rail shooter developed and released by LucasArts in 1995 as a sequel to their original Rebel Assault game. This is a weird case where the raw gameplay itself is greatly improved over the original... but everything else suffered in the process in some way as there's minor issues EVERYWHERE.

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Additional Information and Corrections:

* Here's a link to GOG if you want to grab a copy of this and the original Rebel Assault game to play: https://www.gog.com/game/star_wars_rebel_assault_1_2/?pp=91dfde1d6e005e422f64a59776234f1f4c80b5e4

* One thing I forgot to mention is that because there's virtually no split paths anymore, save for in the sixth mission (shocker, I know, gotta make sure that demo is nice and shiny) and a VERY brief divergence at the end of the seventh mission, you also can't harm friendly targets, so don't worry if a wingman is in the way of your blasters, just fire away! :B

* For those curious, the game's built-in auto-fire rate at the default game speed is about 3 shots a second... yeah...

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ADG on Pixelmusement: http://www.pixelships.com/adg
Alphabetical Index of ADG Episodes: http://www.pixelships.com/adg/index2.html
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