🔊Starting a monastery cloister in Going Medieval & farming seeds | Let’s play 4 Mountain map EP #1
I am starting to build a new settlement designed as a monastery cloister on a mountain map using the newest Upgrade #3 for Going Medieval. This design was suggested by one of my viewers and I have included them, by nickname as a settler, as well as many of my most active viewers, who give advice, ideas and suggestions. I will use all the new options, like seeds and farming crop controls, visual looks for structures, discover new settler age related traits and wait from them to gain perks as they age. I will later add new workstations, craft ice and honey, new armors and weapons and deal with the new fuel mechanics. Map seed: 1629996374
👉Playlist dedicated to this playthrough:
https://www.youtube.com/playlist?list=PLRYGjguAn0CHyjzNgfEytLGeHnmGpKMZ7
🎪Going Medieval Guides and Tutorials:🎪
https://www.youtube.com/playlist?list=PLRYGjguAn0CF9g2QAQz0qSRDZph6r8bUt
▶Going Medieval Let’s plays:◀
https://www.youtube.com/playlist?list=PLRYGjguAn0CFfe5sKL9vOiNbI2RyIcRRB
📕Update #3 for Going Medieval seeds, crop fields, age: https://youtu.be/aiQ6-I1huqg
📐Village Design Guide : https://youtu.be/q4VptqIRq3w
🔎Player's Village showcase : https://youtu.be/rWKgqM4I89k
🔟Starting Tips & Tricks for Going Medieval: https://youtu.be/DvTAQy2fu6Y
⭐ UPCOMING STRATEGY GAMES⭐
https://www.youtube.com/playlist?list=PLRYGjguAn0CGWQhD9HzPzC_PJMd2XWWKj
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Chapters
0:00 Explanation
1:11 Map exploration
2:19 Settler Arms & Armor
3:07 Settler Schedule
3:18 Settlers Jobs
4:20 Spot to Build at
4:37 Stokcpile management
6:13 Finding starting seeds
7:44 Removing hills for resoruces
8:55 Campfire and Research table
9:52 Fixing arms setup
10:46 Production of Food & Tech
11:16 Seeds & Crop fields
12:19 Food basement plans
13:23 First Shared Home
14:11 Hauling Trouble
14:57 Finishing the home
16:36 Midnight Chaos
18:23 Finally finished, Bedtime
19:08 Rise and shine - Day 2
20:01 Seperate shrines
21:08 Game tables for fun
21:46 When to harvest for seeds?
22:49 Upgrade to proper Beds
24:00 Settlers Traits and age
25:06 Negative and positive Mood
26:05 Home & Schedule upgrade
28:24 Bow micromanagement
29:13 Tree planing in Rocky ground
30:06 Items rooting and solutions
31:17 Adding nice Beds
33:58 More crops & resoruces
34:41 Another mistake & solution
💎Game Previews, Introductions and First look videos:
https://www.youtube.com/playlist?list=PLRYGjguAn0CFpLi_MlTb6PIgLkXQM632Y
Going Medieval is an alternate medieval history colony sim, where you can build a multi-story fortress out of clay, wood, and stone. Your villagers will have needs, feelings, and agendas shaped by the world and its history, and it's up to you to keep them content and sane. Help your villagers claim and defend their own piece of land!
🛒 Store link https://store.steampowered.com/app/1029780/Going_Medieval/
Going Medieval transports players to the year 1346, just as the known world began to recover from the calamity known as Black Death. Survivors emerging from society’s ashes migrated and re-settled areas reclaimed by nature. Players will guide their villagers and protect them from outlaws, barbarians, and religious fanatics in a classless, borderless, lawless post-calamity age.
Plan, create and build your settlement using a variety of materials at your disposal, protect your villagers from the elements, including hunger, enemies and even the weather, and defend your village from rival factions by building impenetrable, multistory fortresses or strategically placed archers and traps. Observe your villagers, all with unique histories and agendas, to figure out how to best serve them - happy villagers are productive villagers, after all.
Going Medieval’s single-player experience puts you in control in one of the darkest and dangerous periods of humanity’s history - navigate the dangers or perish like so many before you. With almost infinite replayability options, no playthrough is the same.
BUILD YOUR FORTRESS
Design, build and expand your settlement from a small wooden hut into a colossal stone castle. With simple-to-use 3D terrain tools you can create the perfect stronghold, from winding underground caverns to sprawling multi-story forts.
DEFEND YOUR COLONY
This stark post-calamity world is rife with external threats, but you can give your villagers the upper hand in battle by building impenetrable defenses and traps.
PROTECT YOUR VILLAGERS
Your colonists have more than just raids to contend with. They need protection from starvation and the elements. Stock up on supplies and build shelter to keep them fed and warm.
SHAPE YOUR STORY
Increase your populace by helping out strangers in dangerous situations or by taking in like-minded travelers. Your villagers have personal histories and agendas.
#GoingMedieval#Mountain#NewUpdate
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