🔊Specialized rooms built & new Setter in Going Medieval Monastery | Let’s play 4 Mountain map EP #2
Building new specialized rooms is my top priority in this episode with a kitchen, library, church, temple, food basement and some open workshops for clay and limestone brick crafting. I also gained a new settler and expanded my crop fields while working in a few extra beds into the now crowded shared bedroom and hunting for food. A lot of stockpile management is done to keep the resources from rotting and setters schedules are micromanaged as well as their hauling for maximum happiness and productivity. Map seed: 1629996374
👉Playlist dedicated to this playthrough:
https://www.youtube.com/playlist?list=PLRYGjguAn0CHyjzNgfEytLGeHnmGpKMZ7
🎪Going Medieval Guides and Tutorials:🎪
https://www.youtube.com/playlist?list=PLRYGjguAn0CF9g2QAQz0qSRDZph6r8bUt
▶Going Medieval Let’s plays:◀
https://www.youtube.com/playlist?list=PLRYGjguAn0CFfe5sKL9vOiNbI2RyIcRRB
🔹 Underground village Let's play🔹
https://www.youtube.com/playlist?list=PLRYGjguAn0CFfe5sKL9vOiNbI2RyIcRRB
📕 Upgrade 3 for Going Medieval seeds, crop fields, age: https://youtu.be/aiQ6-I1huqg
📐Village Design Guide : https://youtu.be/q4VptqIRq3w
🔎Player's Village showcase : https://youtu.be/rWKgqM4I89k
🔟Starting Tips & Tricks for Going Medieval: https://youtu.be/DvTAQy2fu6Y
⭐ UPCOMING STRATEGY GAMES⭐
https://www.youtube.com/playlist?list=PLRYGjguAn0CGWQhD9HzPzC_PJMd2XWWKj
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Chapters
0:00 Explanation
0:46 Protecting supplies & items
2:21 Visual wall & roof changes
3:47 Digging rooms & crops planting
5:23 Schedule & Proper beds
6:50 House remodeling
10:23 Merchant & Apples
12:19 Mining and new crops
13:55 Temple & Church
15:33 Hunting for food
16:36 Stockpile management
17:54 Double up on Research
19:00 Kitchen building
22:40 Problems with hauling
25:09 Settler micromanagement
27:08 Unlocking & Making bricks
29:15 Planting even more fields
30:22 Kilns and brick crafting
31:23 New Settler!
32:55 Future library
33:45 Settler & Stockpile management
💎Game Previews, Introductions and First look videos:
https://www.youtube.com/playlist?list=PLRYGjguAn0CFpLi_MlTb6PIgLkXQM632Y
Going Medieval is an alternate medieval history colony sim, where you can build a multi-story fortress out of clay, wood, and stone. Your villagers will have needs, feelings, and agendas shaped by the world and its history, and it's up to you to keep them content and sane. Help your villagers claim and defend their own piece of land!
🛒 Store link https://store.steampowered.com/app/1029780/Going_Medieval/
Going Medieval transports players to the year 1346, just as the known world began to recover from the calamity known as Black Death. Survivors emerging from society’s ashes migrated and re-settled areas reclaimed by nature. Players will guide their villagers and protect them from outlaws, barbarians, and religious fanatics in a classless, borderless, lawless post-calamity age.
Plan, create and build your settlement using a variety of materials at your disposal, protect your villagers from the elements, including hunger, enemies and even the weather, and defend your village from rival factions by building impenetrable, multistory fortresses or strategically placed archers and traps. Observe your villagers, all with unique histories and agendas, to figure out how to best serve them - happy villagers are productive villagers, after all.
Going Medieval’s single-player experience puts you in control in one of the darkest and dangerous periods of humanity’s history - navigate the dangers or perish like so many before you. With almost infinite replayability options, no playthrough is the same.
BUILD YOUR FORTRESS
Design, build and expand your settlement from a small wooden hut into a colossal stone castle. With simple-to-use 3D terrain tools you can create the perfect stronghold, from winding underground caverns to sprawling multi-story forts.
DEFEND YOUR COLONY
This stark post-calamity world is rife with external threats, but you can give your villagers the upper hand in battle by building impenetrable defenses and traps. Research, craft and equip weapons and gear so that they can fight back against unrelenting waves of attackers.
PROTECT YOUR VILLAGERS
Your colonists have more than just raids to contend with. They need protection from starvation and the elements. Stock up on supplies and build shelter to keep them fed and warm. Maintain your villagers’ emotional states, as their moods are affected if their needs and wants aren’t met.
SHAPE YOUR STORY
Increase your populace by helping out strangers in dangerous situations or by taking in like-minded travelers. Your villagers have personal histories and agendas. Get to know them by observing their behavior and relationships with others.
#GoingMedieval#Mountain#Rooms
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