🔊Building & Growing Treehouses in Going Medieval after Update #3 | 10 Super settlers Let's play EP#9

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Published on ● Video Link: https://www.youtube.com/watch?v=SCb32GXmkgw



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Duration: 30:08
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Can I build treehouses in Going Medieval? Let’s find out together as this was a suggestion from one of you, my faithful viewers, and I will give it a full episode. There is also the important look at tree farming, cutting trees for saplings and replanting them to grow new trees. Update #3 forces me to think about seeds for my plants and food crops as well, and I do my best to use my new expanded library and kitchen to produce books and food, while crafting more armor and weapons for future enemy raids.

💠Mountain monastery cloister Let's play
https://www.youtube.com/playlist?list=PLRYGjguAn0CHyjzNgfEytLGeHnmGpKMZ7

👉Playlist dedicated to this playthrough:
https://www.youtube.com/playlist?list=PLRYGjguAn0CHZ_sCIDi_2nW0FxIB0A0En
🎪Going Medieval Guides and Tutorials:🎪
https://www.youtube.com/playlist?list=PLRYGjguAn0CF9g2QAQz0qSRDZph6r8bUt
▶Going Medieval Let’s plays:◀
https://www.youtube.com/playlist?list=PLRYGjguAn0CFfe5sKL9vOiNbI2RyIcRRB

📕Update #3 for Going Medieval seeds, crop fields, age: https://youtu.be/aiQ6-I1huqg
🔎Player's Village showcase : https://youtu.be/rWKgqM4I89k
🔺Structural Stability in Going Medieval : https://youtu.be/XTfHj4hONmc
🏹Breakdown of Weapons & Armors in Going Medieval : https://youtu.be/KUNdKe3A92A

⭐ UPCOMING STRATEGY GAMES⭐
https://www.youtube.com/playlist?list=PLRYGjguAn0CGWQhD9HzPzC_PJMd2XWWKj

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Chapters
0:00 Explanation
1:03 Update #3 changes in this village
4:59 Treehouse prototypes
7:30 Designing the first Treehouse
11:47 Kitchen and food production
13:24 Crop field change and settings
14:10 Weapon management & crafting
16:47 Armor management & crafting
19:57 Finding a place to keep seeds
20:33 Quality weapon usage
21:55 Clothing quality and production
23:58 Food and stimulant production
24:38 Building the Treehouse

💎Game Previews, Introductions and First look videos:
https://www.youtube.com/playlist?list=PLRYGjguAn0CFpLi_MlTb6PIgLkXQM632Y

Going Medieval is an alternate medieval history colony sim, where you can build a multi-story fortress out of clay, wood, and stone. Your villagers will have needs, feelings, and agendas shaped by the world and its history, and it's up to you to keep them content and sane. Help your villagers claim and defend their own piece of land!

🛒 Store link https://store.steampowered.com/app/1029780/Going_Medieval/

Going Medieval transports players to the year 1346, just as the known world began to recover from the calamity known as Black Death. Survivors emerging from society’s ashes migrated and re-settled areas reclaimed by nature. Players will guide their villagers and protect them from outlaws, barbarians, and religious fanatics in a classless, borderless, lawless post-calamity age.

Plan, create and build your settlement using a variety of materials at your disposal, protect your villagers from the elements, including hunger, enemies and even the weather, and defend your village from rival factions by building impenetrable, multistory fortresses or strategically placed archers and traps. Observe your villagers, all with unique histories and agendas, to figure out how to best serve them - happy villagers are productive villagers, after all.

Going Medieval’s single-player experience puts you in control in one of the darkest and dangerous periods of humanity’s history - navigate the dangers or perish like so many before you. With almost infinite replayability options, no playthrough is the same.

BUILD YOUR FORTRESS
Design, build and expand your settlement from a small wooden hut into a colossal stone castle. With simple-to-use 3D terrain tools you can create the perfect stronghold, from winding underground caverns to sprawling multi-story forts.

DEFEND YOUR COLONY
This stark post-calamity world is rife with external threats, but you can give your villagers the upper hand in battle by building impenetrable defenses and traps. Research, craft and equip weapons and gear so that they can fight back against unrelenting waves of attackers.

PROTECT YOUR VILLAGERS
Your colonists have more than just raids to contend with. They need protection from starvation and the elements. Stock up on supplies and build shelter to keep them fed and warm. Maintain your villagers’ emotional states, as their moods are affected if their needs and wants aren’t met.

SHAPE YOUR STORY
Increase your populace by helping out strangers in dangerous situations or by taking in like-minded travelers. Your villagers have personal histories and agendas. Get to know them by observing their behavior and relationships with others.

#GoingMedieval#Trees#Seeds




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Tags:
Going Medieval treehouse building
Going Medieval tree growing
Going Medieval underground room
Going Medieval settler jobs
Going Medieval gameplay
Going Medieval library
Going Medieval kitchen
Going Medieval crafting
Going Medieval 10 settlers
Going Medieval armor crafting
Going Medieval specialized rooms
Going Medieval workstations
Going Medieval building high up
Going Medieval schedule
Going Medieval tree saplings
Going Medieval planting trees



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