🔊 Treehouse prototype test successful ! | 10 Super settlers 3rd Let’s play EP#10
This episode’s focus is finalizing the design for the treehouse prototype and seeing if it can work as an actual bedroom for settlers. I make a bunch of mistakes and have lots of difficulties in building it and keeping the whole thing stable. I also discovered something new about the Hailstorm weather disaster and tested out a lot of your suggestions about stockpiles, and settler management, while using Update #3 visual tools to change the look of my structures.
👉Playlist dedicated to this playthrough:
https://www.youtube.com/playlist?list=PLRYGjguAn0CHZ_sCIDi_2nW0FxIB0A0En
🎪Going Medieval Guides and Tutorials:🎪
https://www.youtube.com/playlist?list=PLRYGjguAn0CF9g2QAQz0qSRDZph6r8bUt
▶Going Medieval Let’s plays:◀
https://www.youtube.com/playlist?list=PLRYGjguAn0CFfe5sKL9vOiNbI2RyIcRRB
📕Update #3 for Going Medieval seeds, crop fields, age: https://youtu.be/aiQ6-I1huqg
📐Structural Stability in Going Medieval : https://youtu.be/XTfHj4hONmc
🏹Breakdown of Weapons & Armors in Going Medieval : https://youtu.be/KUNdKe3A92A
📛Roads In Going Medieval https://youtu.be/4CO4atDdKZk
⭐ UPCOMING STRATEGY GAMES⭐
https://www.youtube.com/playlist?list=PLRYGjguAn0CGWQhD9HzPzC_PJMd2XWWKj
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Chapters
0:00 Explanation
1:00 Using YOUR Ideas
2:59 Clothing management
4:15 Using YOUR Ideas (2)
8:15 Treehouse construction
8:47 Hailstorm and it's effects
11:10 Inspiration Stat and it's use
13:12 Treehouse Stability problems
16:10 Using visual tools on buildings
17:22 Using YOUR Ideas (3)
18:45 Some item funny business
20:20 Treehouse and tree grove
21:54 Example of why Roads are great
22:50 Solving stability problems?
25:15 Settler item management
27:53 Bedroom in the Treehouse?
💎Game Previews and First look videos:
https://www.youtube.com/playlist?list=PLRYGjguAn0CFpLi_MlTb6PIgLkXQM632Y
Going Medieval is an alternate medieval history colony sim, where you can build a multi-story fortress out of clay, wood, and stone. Your villagers will have needs, feelings, and agendas shaped by the world and its history, and it's up to you to keep them content and sane. Help your villagers claim and defend their own piece of land!
🛒 Store link https://store.steampowered.com/app/1029780/Going_Medieval/
Going Medieval transports players to the year 1346, just as the known world began to recover from the calamity known as Black Death. Survivors emerging from society’s ashes migrated and re-settled areas reclaimed by nature. Players will guide their villagers and protect them from outlaws, barbarians, and religious fanatics in a classless, borderless, lawless post-calamity age.
Plan, create and build your settlement using a variety of materials at your disposal, protect your villagers from the elements, including hunger, enemies and even the weather, and defend your village from rival factions by building impenetrable, multistory fortresses or strategically placed archers and traps. Observe your villagers, all with unique histories and agendas, to figure out how to best serve them - happy villagers are productive villagers, after all.
Going Medieval’s single-player experience puts you in control in one of the darkest and dangerous periods of humanity’s history - navigate the dangers or perish like so many before you. With almost infinite replayability options, no playthrough is the same.
BUILD YOUR FORTRESS
Design, build and expand your settlement from a small wooden hut into a colossal stone castle. With simple-to-use 3D terrain tools you can create the perfect stronghold, from winding underground caverns to sprawling multi-story forts.
DEFEND YOUR COLONY
This stark post-calamity world is rife with external threats, but you can give your villagers the upper hand in battle by building impenetrable defenses and traps. Research, craft and equip weapons and gear so that they can fight back against unrelenting waves of attackers.
PROTECT YOUR VILLAGERS
Your colonists have more than just raids to contend with. They need protection from starvation and the elements. Stock up on supplies and build shelter to keep them fed and warm. Maintain your villagers’ emotional states, as their moods are affected if their needs and wants aren’t met.
SHAPE YOUR STORY
Increase your populace by helping out strangers in dangerous situations or by taking in like-minded travelers. Your villagers have personal histories and agendas. Get to know them by observing their behavior and relationships with others.
#GoingMedieval#Treehouse#Stability
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