
Startropics 2: Zoda's Revenge - Chapter 3 Monkey Maze Perfect Run
Perfect Run conditions:
-No damage taken
-No secondary weapon usage unless deemed necessary
-No kills unless deemed necessary
Nothing too troublesome beyond a couple of precision jumps over One-Eyed Frogs. Ducks do at least show how the increased freedom of movement can actually complicate interaction with enemies, but I think people would rather deal with problems they can maneuver around themselves, than reduced agency. Alligators, Jellyfish, and Hippos are just recycled behavior enemies from Startropics 1.
By the way, the monkey seems to know magic. What's up with that? Then again, since we're doing the time traveling, I doubt it will be too important.
By the way, I should point out how the Dagger is actually provided by Cleopatra herself when she transports you to the other side of the river if you didn't already trade away Tink's Axe. And it turns out that the Dagger's only advantage over Tink's Axe is 1 extra point of damage, so the upgrade, while still notably useful, isn't so critical that it drastically changes gameplay.
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