Street Fighter Alpha 3 - All CRT Shaders (RetroArch 1.9.7)
00:00 - No Shaders
00:39 - crt aperture
01:20 - crt caligari
01:58 - crt cgwg fast
02:39 - crt easymode halation
03:24 - crt easymode
04:18 - crt geom
05:04 - crt guest dr venom fast
06:01 - crt guest dr venom
07:11 - crt guest sm
07:41 - crt hylian 3D
08:26 - crt hylian glow
09:09 - crt hyliam multipass
09:49 - crt hylian
10:46 - crt interlaced halation
11:27 - crt lottes multipass
12:15 - crt lottes fast
13:13 - crt lottes
14:19 - crt mattias
14:50 - crt nes mini
15:45 - crt pi vertical
16:46 - crt pi
17:33 - crt potato cool
18:19 - crt potato warm
18:49 - crt royale bloom intel
20:20 - crt royale fake bloom
20:51 - crt royale ntsc 256px composite
21:43 - crt royale ntsc 256px svideo
22:38 - crt royale ntsc 320px composite
22:33 - crt royale ntsc 320px svideo
24:19 - crt royale pal r57shell
25:19 - crt royale
26:03 - crt torridgristle
27:20 - crt yo6 kv m1420b fast
28:46 - crt yo6 kv m1420b sharp
30:17 - crt yo6 kv m1420b
32:02 - crt glow gauss
33:16 - crt glow gauss ntsc 3phase
34:32 - crt glow lanczos
36:05 - crt sim
37:40 - fakelottes
39:34 - gritsScanlines
41:01 - gtuv50
42:56 - mame hlsl
44:44 - meta crt
46:21 - phosphorlut
47:56 - smuberstep glow
49:25 - tvout tweaks linearized multipass
50:59 - yee64
52:33 - yeetron
53:55 - zfast crt
Showcase of all CRT shaders available in RetroArch 1.9.7 using the Beetle PSX core with everything on default settings.
All of the shaders are shaders_glsl (opengl drivers), except the meta crt, because it was bugging for some reason so I used the Vulkan shader.
Shaders are unchanged from their default settings.
All of these shaders are available in RetroArch as of 6 of august of 2021, things might change in the future.
PC Specs:
CPU: Intel(R) Core(TM) i5-10400F CPU @ 2.90GHz
RAM: 16GB
GPU: NVIDIA GeForce GTX 750 Ti
Xbox Series X Controller
OS: Windows 10
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