Strikers 1945 II Arcade

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Duration: 31:25
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Winter, 1945 A.D.

The ashes of WWII have not yet cooled when a secret organization known only as CANY opposed the Potsdam Declaration and attempted a coup to revive militarism. Their effort failed, but to a battle-weary population, it seemed a new shadow had spread across the world.

Meanwhile, a similar threat, code named: "F.G.R." successfully stole top secret Department of National Defense files covering new ammunition data. By using the information provided by their spy network, the F.G.R. will do their best to return the world to the chaos and upheaval of global warfare.

Upon learning of this situation, the Strikers, christened as saviors of the world, are once again called into action.

Each ship has a couple of mechanics to them that are unique to them. They can either have a main shot that is either a Wide shot type or a Forward shot type. These get stronger with each power up item they pick up. Besides that, every ship has a unique secondary shot they get after picking up power ups. You can increase these up to 4 times.
After that, picking up any power up items will instead just give 4,000 points. Touching flying enemies won't kill the player. Instead they will lose one of their power ups.

Ships will start out with 2 bombs in stock. These vary in functionality between ships. You can hold up to 9 bombs in stock. Picking up any more after that will give 10,000 points instead.
If the player gets hit while holding 5 or 6 bombs, the ship will drop 1 bomb when it dies.
If the player gets hit while holding 7 of more bombs, the ship will drop 2 bombs when it dies.

Attacking enemies and dealing damage also increases your charge meter. After reaching a certain threshold, the player can choose to use a charge shot. Effects differ with each ship.
After all the green bars have been filled, the player can use a LVL 1 charge.
After all the yellow bars have been filled, the player can use a LVL 2 charge.
After all the red bars have been filled, the player can use a LVL 3 charge.
The game will automatically use the highest level charge available. After using one, the meter will be lowered. How much depends on the LVL of the charge that has been used. LVL 1 charges generate the most quickly and can be used very often. LVL 2 charges take a while longer to charge and are usually a lot stronger. LVL 3 charges can take up an entire stage to fully charge, so the player has to make a real effort to get these.
Charge meter.

This game takes place over 8 stages. The first four of which are randomized in order. This is important, because the stages still get progressively more difficult. This is because of the rank system the game has.

After killing the final boss in stage 8, the player gets to see a result screen that grades them on their performace. It judges how fast you cleared each level, how many medals the player has picked up (the timing of the medals is irrelevant) and how many enemies the player has killed. If the player did alright in these areas, they'll receive a silver medal. If the player did it (nearly) flawlessly, they'll recieve a golden medal.

After the results screen is over, the game starts the second loop. In the loop, rank is increased even further, meaning bullets start to get much faster. Most flying enemies will also shoot revenge bullets when they die. Again, the stage order of 2-1 to 2-4 has been randomized, but rank will at this point be maxed out and there is no difference in how these four stages will play.


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