Subsistence - Fill In The Map Challenge - The Beginning - Ep01

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Published on ● Video Link: https://www.youtube.com/watch?v=zSODXSYfn_Y



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Duration: 38:43
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Hey Hey Yall!
Welcome to my latest series in Subsistence; called Fill In The Map. This is a time based challenge on how long it takes to fill in the map. One of the great things about this survival game is the many many possible ways to play and try to survive. My little survival dude is out to see how long it will take him to reveal the whole map. There are just a few rules to this challenge:
1) You must do the whole boundary of the map first - run the fence line.
2) If you stop at night to camp; then you can stop the clock.
3) Anytime you are moving; gathering resources, covering ground, or crafting - you must be timing.
4) Survive or die trying.

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ABOUT THIS GAME
Subsistence is a sandbox, first person, solo or co-op, PvE open-world survival game. Struggle through changing seasons to build a base, develop technology and gear-up in the hostile environment. Defend yourself from wildlife, the elements and AI hunters (who also build bases in the world). Progress your base technology for advanced item crafting and upgrades. Farm crops, fish, raise small animals, harvest and refine resources to rise in dominance in the world. Defend your base from Hunter attacks, and raid their bases to steal their loot. If you enjoy open-world sandbox survival games, resource gathering and grinding to build a base, you may enjoy playing the early access version of the game.
Current features:
* Singleplayer and Co-op PvE sandbox experience.
* Crafting mechanics.
* Dynamic base building.
* Dynamic seasons and weather systems.
* Weapon upgrade system.
* Mining and refining of ores.
* AI Hunters (with AI base building).
* Farming.
* Animal husbandry.
* Food cooking mechanics.
* World day-night cycle.
* Temperature change based on time-of-day and altitude.
* Character hunger/thirst/strength mechanics.
* Character clothing system.
* System for inviting/removing players to access bases.
* Central power system for bases (base items require power to function).
* Npc enemy leveling system.







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