Substance Designer. Bitmap node. Paint mode. Texture editor. Basic parameters.

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Duration: 11:54
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In this video - we will talk about the Bitmap node and its creation options in Substance Designer. Also we will look at the editor of textures and tools: Brush, Stamp, Eraser in it's toolkit. We will understand the settings of the brush and stamp. Talk about the basic settings of all nodes and the Output Size parameter, and also about what is the difference between Absolute and Relative to Parent. When you should use these modes.

More Substance Designer tutorials → http://bit.ly/2m759v7


Video content:

00:00 - 00:18 - Intro

00:50 - 2:23 - Bitmap node. From File and From New Source. Link resource(s) and Import Resource(s).

2:23 - 4:46 - Texture editor and tools - Brush, Clone Stamp and Eraser. A quick demonstration of the brush settings. Tilling XY.

4:46 - 5:45 - Сlone Stamp and it's settings.

5:45 - 8:30 - Detail review of the brush settings.

8:30 - 11:22 - Node base parameters. Output Size. Resolution Types. Project resolution settings. Relative to Parent and Absolute modes. What the difference between them?

11:22 - 11:54 - The ending. Video preview of other lessons.


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Hi, my name is Andrey Krivulya Charly and I am a 3d artist and started my career in 2009. On this channel - I share my experience and talk about the all sorts of interesting and useful features of different programs, show my workflow, making of and so on.

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Enjoy watching!
Best regards, Andrew Krivulya aka Charly.

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#substance #designer #pbr




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