Poliigon PBR-material. Add surface imperfections and normal blend. Render in Vray Next Maya.
In this video, we will talk about adding surface imperfections from Poliigon to the tile that was setuped in the first part, and also about blending the normal maps and the glossiness textures to make our material more realistic.
More Poliigon tutorials → http://bit.ly/2kB2Wr4
Video content:
00:00 - 00:18 - Intro
00:18 - 1:27 - Adding Layered Texture into Reflect Color to control the Reflection power.
1:27 - 5:33 - Donwloading Floor Smudges and Wiping Residue textures. Layered Texture adjusting for blending this maps with the main Glossiness map.
5:33 - 8:07 - Adding Dust layer with Layered Texture and making the realism by using V-Ray Falloff map.
8:07 - 9:13 - Loading scratch textures and blending normal maps by using V-Ray Layered Texture.
9:13 - 9:58 - Add Displacement map via VRay menu. Adding attributes to customize the Displacement.
9:58 - 10:35 - The ending. Video preview of other lessons.
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Hi, my name is Andrey Krivulya Charly and I am a 3d artist and started my career in 2009. On this channel - I share my experience and talk about the all sorts of interesting and useful features of different programs, show my workflow, making of and so on.
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