Substance for VR/AR Experience in Architecture & Design

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Published on ● Video Link: https://www.youtube.com/watch?v=bWyyzzF-4q0



Duration: 37:12
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From recreating client materials in Substance Designer to painting intricate details in Substance Painter, and bashing together quick scenes with Substance Source, Theia Interactive explores the benefits of Substance products for a small, real-time visualization team.

Speaker: Stephen Phillips, CTO, THEIA INTERACTIVE







Tags:
Substance
Substance Painter
Substance Live
Substance Designer
Sustance Source
texturing
texture
textures
ndo
ddo
quixel suite
megascans
painting
unreal engine
unity
pbr
physically based rendering
mapping
3d art
materials
procedural
blender
generation
mari
the foundry
autodesk
maya
Allegorithmic
architecture
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VR
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