Summary Interview with Helldivers 2 Game Designer - Warbond Stealth, Balancing and Much More!!
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In this video, we'll cover all the details of Mr. Pipz's interview with Alexus, Senior Game & Weapon Designer at ArrowHead! They cover topics like Light vs. Medium Perforation in weapons, the new equipment that arrived at Warbond Control Group, the community's wishes for Helldivers 2, and much more!
Link to the full interview with @Crazymrpipz → • I Interviewed Helldivers 2 Game & Weapon D...
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00:00 - Introduction
00:38 - The Function of Primary Weapons
01:52 - Balance Philosophy
02:39 - About the VG-70 Variable Primary Weapon
03:06 - Light Piercing on Higher Difficulties
04:02 - About the Warbond Creation Process
04:31 - The Impact of Weapon Customization on Primary Weapons
06:50 - The New Plasma Strategy of the New Warbond: Epoch
08:36 - Realism vs. Fun
10:05 - Challenges and Alternative Game Modes
11:54 - The Difficulty of Innovating New Content
15:06 - The Challenges of Creating the Hyper Backpack
17:58 - Frequent Updates, Warbonds, and the Metagame
21:22 - New Content Creation Period
23:41 - Melee Weapons
24:48 - Testing new content and pre-nerfed weapons
26:48 - Armor Customization
27:18 - The underutilization of the Sterilizer
27:42 - Interaction of Elements like Gas with Fire
28:47 - Reworking previously released weapons
29:30 - Stealth Warbond
30:27 - Stim Pistol and the Support Role
31:23 - The United Flag
32:09 - The Dev's Dream Warbond
32:45 - Give Feedback on my video