Sunlust MAP24: Dying on Cue (Casual UV-Max)
5:50 Central hub
When the Cyberdemon is roaming free, all I want to do is leave through the teleporter. But there was always something blocking me. The Cyberdemon can then be telefragged.
I couldn't get the second Cyberdemon to infight properly with the Imps and almost got sandwiched. I would have liked to save those rockets.
This entire area was the most difficult part for me. All of my failed attempts ended here.
11:15 Secret #1: Invulnerability
11:30 Yellow teleporter
14:45 Red teleporter
14:50 Secret #2: Energy cell pack + Rockets
21:00 AV Disco
Terrible. I was so afraid of facerocketing myself that I kept too much distance from the pillar and got hit multiple times. Leaky suite could have ended my run.
23:08 The End
I saved plenty of cells for this, so that I could afford to be inefficient with my BFG usage.
Doom II - Sunlust MAP24: Dying on Cue (Casual UV-Max)
Played in GZDoom g4.7.1
Compatibility: Boom (strict)
https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/sunlust
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