Super Castlevania 4 play through part 9
Level 9 is in this part.
This level always seems to be the longest one. Maybe it's because of the wind gusts that pull on you every so often. Maybe it's the couple optional swinging paths that I always spend time on. And maybe it's the Zapf Bat boss that takes so many hits to kill.
This level is still one of my favorites. Great song here. And if you pause the game, the ghosts keep flying up in the foreground. The collapsing treasure piles force you to run through a few parts, which are littered with bats and skeletons. Not getting knocked into a hole is the biggest challenge in this level. There's also a treasure room midway through this level, where everything drops treasure bags.
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