Super Contra II (NES) - Full Playthrough Doubleplay (no Cheats or Deaths)

Channel:
Subscribers:
3,310
Published on ● Video Link: https://www.youtube.com/watch?v=3_52vtF8IXk



Game:
Category:
Let's Play
Duration: 23:36
11,060 views
51


Alright, so now we move onto a really good Contra hack. This kind of pirate Contra is very rare in that most hacks only attempt to replace graphics. This game took the liberty of taking an already challenging game and turning it into pure hell. You think Contra 4, Hard Corps and/or Shattered Soldier are killer hard? You haven’t seen anything. Hard Corps and Shattered Soldier put you in a controller-smashing position through their heavy use of boss battles. Well, this legendary (yet somehow sloppy) piece of art puts steroids in the difficulty level while keeping the traditional run-n-gun formula. From the Jungle to the Waterfall, you’ll find yourself in death-defying situations with bullets covering most of the screen in almost all directions. Now, I won’t say that this is better than Trax’s Jungle hack demo, because it really isn’t. But I honestly cannot decide which game is harder (assuming Trax finishes his hack). Also, it’s a pretty solid effort. This would probably be a bit easier, but still. Only a few people have beat it. I have, too, but it took some time.

Though the length of the levels hasn’t changed, the content is twisted with electric barbed wire on fire. Don’t expect to get out of this one so easily. Oh, and I dare you – I double dare you (Pulp Fiction) – to use the konami code. But it’s not just the levels that are hacked. Most bosses themselves are harder and can take longer to kill. This is either due to added components to them, difficult situation or just simply rigged to take away all your lives. Enemy and powerup placements are all changed, too. But to compensate for the horror, they’ve provided slight, almost useless advantages. You start with 5 lives instead of 3 and you don’t lose your gun when you get killed. The latter kind of breaks the traditional formula, but I’m sure most players will feel relieved by it. This means it’s your cue to find the right gun, hold on to it and hope that you don’t accidentally acquire something else. It doesn’t make things easier, though. Having a spread gun in hand is only a tenth of the battle. The other 90% is your memorizing the whole game… or at least having super-good reflexes, wits and killer instinct. If you screw up at a point, you have to be ready to know what to do next so you don’t end up in a fatal state.

To elaborate on how the hack is a bit sloppy, the levels can be very confusing. Save for the base stages, the levels have a lot of trick-trap “platforms” and water levels. For example, in the first stage, there are sections that seem like you can walk on. This includes ground and water. But when you walk on them, you’ll fall through to your death. The perspective is also a bit screwed up in the beginning of the stage; it has multiple altitudinal levels of water (basically, water floating above ground or water). In some sections, there appear to be no platforms, but you can stand on “air”. To add to this, the Waterfall stage is infested with illusions. Many of the gun turrets are inactive, so they’re duds. Many platforms are intangible and many are invisible. Levels like the Snowfield have invisible ceilings. These kinds of flaws make you wonder whether it was intentional to piss you off or whether a more complete version may be out.







Other Statistics

Super Contra Statistics For Patrick So

At present, Patrick So has 14,051 views spread across 15 videos for Super Contra, with his channel currently having around 1 hour worth of content for Super Contra. This is less than 0.05% of the total video content that Patrick So has uploaded to YouTube.