Super Lode Runner (Machine type: Family Computer Disk System)

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Super Lode Runner is a puzzle-platformer game for the Famicom, developed and published by Irem in 1987. It is part of the Lode Runner series, which was originally created by Doug Smith and published by Broderbund in 1983.

Key Features and Gameplay:

• Puzzle-Platforming Mechanics: Players control a character who must collect all pieces of gold in a level while avoiding enemies known as “guards.”
• Digging Mechanic: The player can dig holes in the ground to trap enemies temporarily or create paths to reach certain areas. However, they can’t dig through every type of terrain.
• Levels: The game features several increasingly challenging levels. The player must strategize how to collect the gold while evading the guards, as the guards’ movements are based on set patterns and AI behavior.
• Multiplayer: The game features a two-player mode, where players can cooperate to complete levels.
• Level Design: The stages in Super Lode Runner are predesigned, making it more of a puzzle-solving experience rather than a straightforward platformer. The challenge comes from figuring out how to manipulate enemies and obstacles.

Super Lode Runner was released exclusively for Family Computer in Japan. It builds on the original Lode Runner game but with updated mechanics and more refined level design.

This game is widely regarded as a classic within the puzzle-platformer genre and is notable for its simple yet challenging gameplay, which has influenced other games in the genre.

Released: March 5, 1987
Machine type: Family Computer Disk System
Original System: Apple II (1983)
Developer by: Irem Corp.
Published by: Irem Corp.
Licensed From: Broderbund
Genre: Action/Puzzle
Main Program: Kengo Miyata
Music: Shuly Kakinuma
Japanese spelling: スーパーロードランナー

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#retrogaming
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