God of War II (PS2) - Let's Play 1001 Games - Episode 534

God of War II (PS2) - Let's Play 1001 Games - Episode 534

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God of War II
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Slaughtering heathens and lovin' maidens, no complaints!

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I'm Gaming Jay: Youtube gamer, let's player, fan of retro games, and determined optimist... Join me in this series while I try out EACH of the video games in the book 1001 VIDEO GAMES YOU MUST PLAY BEFORE YOU DIE, before I die. The game review for each game will focus on the question of whether you MUST play this game before you die. But to be honest, the game review parts are just for fun, and are not meant to be definitive, in depth reviews; this series is more about the YouTube gamer journey itself. From Mario games to the Halo series, from arcade games to Commodore 64, PC games to the NES and Sega Genesis, Playstation to the Xbox, let's play those classic retro games that we grew up with, have fond memories of, or heard of but never got a chance to try! And with that said, the game review for today is...

God of War II
from https://en.wikipedia.org/wiki/God_of_War_II

God of War II is an action-adventure game developed by Santa Monica Studio and published by Sony Computer Entertainment (SCE). First released for the PlayStation 2 console on March 13, 2007, it is the second installment in the God of War series, the sixth chronologically, and the sequel to 2005's God of War. The game is based on Greek mythology and set in ancient Greece, with vengeance as its central motif. The player character is protagonist Kratos, the new God of War who killed the former, Ares. Kratos is betrayed by Zeus, the King of the Olympian Gods, who strips him of his godhood and kills him. Slowly dragged to the Underworld, he is saved by the Titan Gaia, who instructs him to find the Sisters of Fate, as they can allow him to travel back in time, avert his betrayal, and take revenge on Zeus.

The gameplay is similar to the previous installment. It focuses on combo-based combat which is achieved through the player's main weapon—Athena's Blades—and secondary weapons acquired throughout the game. It features quick time events that require players to quickly complete various game controller actions to defeat stronger enemies and bosses. The player can use up to four magical attacks and a power-enhancing ability as alternative combat options. The game also features puzzles and platforming elements. Compared to its predecessor, God of War II features improved puzzles and four times as many bosses.

God of War II has been acclaimed as one of the best PlayStation 2 and action games, and was 2007's "PlayStation Game of the Year" at the Golden Joystick Awards. In 2009, IGN listed it as the second-best PlayStation 2 game of all time, and both IGN and GameSpot consider it the "swan song" of the PlayStation 2 era. In 2012, Complex magazine named God of War II the best PlayStation 2 game of all time. It was the best-selling game in the UK during the week of its release and went on to sell 4.24 million copies worldwide, making it the fourteenth best-selling PlayStation 2 game of all time. God of War II, along with God of War, was remastered and released on November 17, 2009 as part of the God of War Collection for the PlayStation 3. The remastered version was re-released on August 28, 2012 as part of the God of War Saga, also for the PlayStation 3. A novelization of the game was published in February 2013.

A sequel to God of War was first teased at the end of its credits, which stated, "Kratos Will Return".[14] God of War II was officially announced at the 2006 Game Developers Conference (GDC).[15] God of War Game Director David Jaffe stepped down and became the Creative Director of its sequel. God of War's lead animator Cory Barlog assumed the role of Game Director. In an interview with Computer and Video Games (CVG) in June 2006, Barlog said that while working on the first few drafts of script, he studied the mythology extensively. He said that the mythology is so large that "the real difficulty is picking things that really fit within the story of Kratos as well as being easy to swallow for audiences." Although he loves the idea of teaching things through storytelling (in this case Greek mythology), Barlog said, "you can't let your story get bogged down by that."[16] He said that in the game, players would see "a larger view of Kratos' role within the mythological world." He also said that he liked the idea of a trilogy, but there were no plans "as of right now."




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