Super Metroid Stupidity, part 1 of 2
The only change in this hack is that in every frame, the set of all major items that Samus has collected (and equipped) outside of beams (due to Spazer+Plasma which would cause the game to crash if both were enabled at the same time, aswell as due to Charge beam since it couldn´t be used anymore to charge up beams since then Charge would need to be on for at least 60 consecutive frames), i.e. the set of items that Samus has - consisting of Grapple, X-Ray, Varia, Gravity, Morphball, Bombs, Springball, Screwattack, Highjump, Spacejump, and Speedbooster, but no other items (which would exist as expansions/multiple times) than these - is determined in every frame X (even in the menu and in the intro before Ceres) by the RNG value in this frame, majorly separate/independent for the distinct major items (independent as in packs of different items are in general not synchronized regarding being equipped or not). This effect especially makes Maridia and Norfair (due to strange, fun water physics and environmental damage variations in general) very interesting. For Grapple and X-Ray, this means that depending on in which frame one presses Select to switch from Powerbombs (or Missiles/SuperMissiles) to Grapple or X-Ray, either Grapple will be selected or X-Ray or none of them (if one didn´t have Grapple nor X-Ray in the frame one pressed Select).
Max%=100%
Ara;Jaeger
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