Super Metroid Unused Enemy – Bang (Part 2)
Hey, everyone! In my previous video about the unused enemy “Bang”, I kept the Bangs immobile. This was convenient for demonstration purposes, and for the setup I used to kill the Stoke at the end of the video. However, thedagit (who is a fantastic Super Metroid player/streamer, by the way!) was quick to point out that my Bangs weren’t moving, whereas they typically do move in hacks. So, I decided I should post another video demonstrating the Bang’s movement. :) Sorry for not including that in the first video... :/
Fortunately, it’s easy to enable the Bang’s movement. In addition to the 21 “cheat codes” I listed in my previous video’s description (https://www.youtube.com/watch?v=iHdeXcPuYQs), just enter this code:
A1978E 01
Also, to address another viewer’s question, I decided to demonstrate in this video that shinesparking directly into the Bang doesn’t have any effect. (I acquired a spike suit prior to recording the video.)
Thanks for watching, everyone! Cheers. :)
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At this time, GoldenChorizoCode has 1,129,658 views for Super Metroid spread across 46 videos. About 3 hours worth of Super Metroid videos were uploaded to his channel, or 100.00% of the total watchable video on GoldenChorizoCode's YouTube channel.