Super Mutants! | Fallout 1 Part Three - Foreman Plays Stuff

Super Mutants! | Fallout 1 Part Three - Foreman Plays Stuff

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Published on ● Video Link: https://www.youtube.com/watch?v=HozVXSBE3M4



Game:
Fallout (1997)
Category:
Let's Play
Duration: 22:36
12 views
2


I may have kinda accidentally sort of unintentionally let myself be captured by the main villains a little bit.
And Interrogated. A bit.

But Necropolis is now free of Feral Ghouls, I can tell you that much.

I am so genuinely impressed with Fallout, the amount of depth within the game and the amount of surprises it has, despite it's age, is amazing and damn fun to explore.

Everything feels like it occurs naturally. I don't feel like I've been corralled or pushed in a specific direction and I have multiple options in almost any scenario. The game truly does just kick you out into the California Wasteland with nothing but an objective to find a water chip (which I'm pretty sure you can ignore entirely, if you just don't care).

You can get information and leads but it's up to you to remember and follow up on them, using logic and what little info you can gather to track down the control chip, it's very engaging.

This is truly a classic pc game and one of the strongest entries in the Fallout series by a wide margin.

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#fallout #supermutants #gaming #fallout1 #necropolis #lp #letsplay #funny #crpg #classicgames

Fallout: A Post Nuclear Role Playing Game is an open-world turn-based role-playing video game developed and published by Interplay Productions in 1997. The game has a post-apocalyptic and retro-futuristic setting, taking place in the mid-22nd century decades after a global nuclear war in an alternate history timeline. The protagonist of Fallout is an unnamed inhabitant of a Vault, part of a network of long-term nuclear shelters, who is forced to venture out into the wastes to find a replacement Water Chip and save their fellow Vault inhabitants.

Fallout is considered to be the spiritual successor to the 1988 role-playing video game Wasteland. It was initially intended to use Steve Jackson Games' system GURPS, but Interplay eventually used their own internally developed system, SPECIAL. The game was critically acclaimed and a financial success. It was followed by a number of sequels and spin-off games, collectively known as the Fallout series.

Gameplay in Fallout centers around the game world, visiting locations and interacting with the local inhabitants. Occasionally, inhabitants will be immersed in dilemmas, which the player may choose to solve in order to acquire karma and experience points. Fallout deviates from most role-playing video games in that it often allows the player to complete tasks in multiple ways, allowing solutions that are unconventional or contrary to the original task, in which case the player may still be rewarded, or earn an unconventional reward. The player's actions and/or inaction dictates what future story or gameplay opportunities are available, and ultimately dictates the ending of the game. Players will encounter hostile opponents and – if such encounters are not avoided using stealth or persuasion – they and the player will engage in turn-based combat. Excepting conversations with non-player characters, non-combat portions of the game are played in real time.

Combat in Fallout is turn-based. The game uses an action-point system, wherein each turn, multiple actions may be performed by each character until all points in their pool have been expended. Different actions consume different numbers of points, and the maximal number of points that can be spent is determined by a character's total agility statistic and modifying elements such as chems (which are temporary) and perks (which are permanent). "Melee" (hand-to-hand) weapons typically offer multiple attack types, such as "swing" and "thrust" for knives. Unarmed attacks offer many attack types, including "punch" and "kick". Players may equip at most two weapons, and the player can switch between them at the click of a button. The "perception" attribute determines characters' "sequence" number, which then determines the order of turns in combat; characters with a higher statistic in this attribute are placed at an earlier position in the sequence of turns, and subsequently get new turns earlier. Perception also determines the maximal range of ranged weapons and the chance to hit with them.

A diverse selection of recruitable non-player characters (NPCs) can be found to aid the player character in the post-apocalyptic wasteland. Examples include Ian, an experienced traveler and gunman who can use pistols and submachine guns, and Dogmeat, a dog the player may recruit in Junktown by either wearing a leather jacket or feeding the dog an iguana-on-a-stick.

#fallout #supermutants #crpg #classicgames #gaming







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