Big Boy Battle! | Digimon World Part 4 - Memory Lane

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It's time for Doots' first real challenge!

And who better to provide that challenge than one of the most well know Digimon in the franchise!

Patamon, Biyomon and Elecmon are pretty easy Digimon to miss but Patamon and Biyomon will go to the Item Shop and improve it's stock while Elecmon just makes pretty lights in File City but it's always good to get more prosperity.

Monochromon is the best, you can't change my mind.

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#digimonworld #gaming #digimon #lp #letsplay #japanese #japanesegames #funny #nostalgic

Digimon World (Japanese: デジモンワールド, Hepburn: Dejimon Wārudo) is a video game by Bandai on the PlayStation, released in 1999, about the Digimon virtual pets. It was followed by various sequels released for the PlayStation and other platforms. The story focuses on a human brought to File City on File Island by Jijimon to save the island. Digimon have been losing their memories and becoming feral and the city has fallen into disarray. The goal of the player, who is represented by an unnamed young boy, is to save the island by helping Digimon recover their memory and return to the city.

The gameplay revolves around raising a single Digimon from its egg form, hatching into a Fresh, up through In-Training, Rookie, Champion, and with work, Ultimate. A Digimon partner will "fade away" with age, and return to an egg eventually, so the player has to raise it again.

To raise a Digimon partner, the player must train it, feed it, let it rest, and take it to bathrooms. Training is done to increase the Digimon's stats to make it stronger in battle. Raising a Digimon well will result in the Rookie Digimon "Digivolving" into a Champion form with better stats, while not training or raising it well will cause it to Digivolve into Numemon, a Champion Digimon with inferior stats and skills.

The other main part of gameplay is battle. The player's partner Digimon fight the Digimon that have become aggressive due to a crisis on File Island, and some will calm down and work at the city when defeated. Partner Digimon begin the game with a few basic skills, but acquire more as they progress in levels through the game. The player cannot control the actions of an unintelligent Digimon, but as it gets smarter more control over its actions is given to the player.

More Digimon working for the city will make training and various other aspects of the game much easier. Many will open shops and even sell items, some which will open playable mini-games for gaining rewards and items.

The game revolves around a young boy (the player can name the protagonist in the beginning of the game), the protagonist, who is drawn into the Digital World through his V-Pet device. Jijimon greets and asks him a few questions, the answers to which determine whether he begins with an Agumon or Gabumon. His goal is to travel around File Island, locating all of the resident Digimon of File City who have turned feral and bring them back, raising Digimon partners in the process. He must train his Digimon and battle his way through all of Digimon World until the once sparsely populated city is flourishing with different Digimon from all of Digimon World. He must eventually go to Infinity Mountain (the final location) to confront the antagonist, Analogman, and the mega Machinedramon, and save the Digital World from destruction.

Developer and publisher Bandai (now Bandai Namco Entertainment) used an extensive marketing campaign to compete with Nintendo's Pokémon media franchise, specifically the video games Pokémon Red and Blue. A promotional Digimon trading card was offered to the first 100,000 North American customers to purchase the game.[4] The game was officially announced in conjunction with Digimon World 2 in May 2000, before either's release.

Digimon World received a 23 out of 40 total score from editors of Japanese Weekly Famitsu magazine,[7] and went on to sell approximately 250,000 copies in the region by February 2000.[4]

The English version sold enough copies to qualify as a Greatest Hits title in North America, and Platinum Range in Europe, but received mixed reviews from critics, earning a 52.55% average on GameRankings.[6] GamePro magazine criticized the game's "tinny" music and sound effects, as well as the largely uncontrollable nature of its combat system, recommending it only for "a hardcore Digimon fan".







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