Galaga, But It's The Worst Video I've Ever Made - Foreman Plays Stuff
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Galaga[a] is a 1981 fixed shooter arcade game developed and published by Namco. In North America, it was released by Midway Games. It is the sequel to Galaxian (1979), Namco's first major hit in arcades. Controlling a starship, the player is tasked with destroying the Galaga forces in each stage while avoiding enemies and projectiles. Some enemies can capture a player's ship via a tractor beam, which can be rescued to transform the player into a “dual fighter” with additional firepower.
Shigeru Yokoyama lead development with a small team. Initial planning took about two months to finish. Originally developed for the Namco Galaxian arcade board, it was instead shifted to a new system as suggested by Namco's Research and Development division. Inspiration for the dual fighter mechanic was taken from a film that Yokoyama had seen prior to development, where a ship was captured using a large circular beam. The project became immensely popular around the company, with Namco's president Masaya Nakamura even taking interest.
Although early location tests proved unsuccessful, Galaga received critical acclaim, and is one of the most-successful arcade games. It is widely regarded as a classic of the golden age of arcade video games and one of the greatest video games of all time. Critics applauded its gameplay, innovation, addictive nature and improvements made over its predecessor. Several home ports were released for a multitude of platforms, including the MSX, Atari 7800 and Nintendo Entertainment System, alongside releases on digital distribution platforms such as Xbox Live Arcade. Galaga is also included in many Namco compilations. It was followed by a sequel in 1984, Gaplus.
Galaga is a fixed shooter video game. The player mans a lone starfighter at the bottom of the screen, which must prevent the Galaga forces from destroying all of mankind.[1] The objective of each stage is to defeat all of the Galaga aliens, which will fly into formation from the top and sides of the screen.[3] Similar to Galaxian, aliens will dive towards the player while shooting down projectiles; colliding with either projectiles or aliens will result in a life being lost.[3]
Atop the enemy formation are four large aliens known as the "Boss Galaga", which take two shots to destroy.[3] These aliens can use a tractor beam to capture the player's ship, returning with it to the top of the formation and costing the player a life.[3] Should additional lives remain, the player has an opportunity to shoot down the Boss Galaga holding the captured ship. Shooting it down as it dives towards the player will result in the captured ship being rescued, and it will join the player's ship, transforming it into a "dual-fighter" with additional firepower and a larger hitbox.[3] However, destroying a Boss Galaga with a captured ship while it is in formation will instead cause the fighter to turn against the player and act as an alien.[3]
Some enemies have the ability to morph into new enemy types with different attack patterns, with one even taking the form of the Galaxian Flagship.[3] Stages are indicated by emblems located at the bottom-right of the screen.[3] Enemies become more aggressive as the game progresses, increasing their number of projectiles and diving down at a faster rate.[1] The third stage and every fourth thereafter is a bonus stage, where the aliens fly in a pre-set formation without firing at the player.
Galaga was created by Japanese developer Shigeru Yokoyama, a long-time veteran of Namco.[4] Namco's first big hit in arcades was Galaxian (1979), credited as one of the first video games to use RGB color graphics;[5][6] the game's success led Namco to produce a large number of Namco Galaxian arcade boards to keep up with demand.[4] By the early 1980s the game was becoming harder to sell, so to help clear out inventory, Yokoyama was tasked with creating two new games that could run on the Namco Galaxian board.[4] The first of these was King & Balloon (1980),[4] a fixed shooter that is cited as the first video game to incorporate speech.[7] The second game was instead made for newer hardware as suggested by Namco's Research & Development division.
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