Super Nightmare 64
Out of all the stars that I have uploaded on this channel, this is probably the one I expected the least to ever be able to get. And honestly, it's not nearly as
hard as it looks.
When Shine got this star a week ago, I felt like trying it as well. I honestly didn't expect to even finish it with savestates, but I actually managed to do so pretty quickly, so I decided to try to gain some consistency on the harder bits to see if I could become consistent enough to go for attempts. And sure enough, I actually got a 2 segment clear after just 2 hours of practice (Spawn-Pillars/Pillars-Star), and when I got the star from pillars a few more times on the next day, I felt ready for attempts. While I died past pillars, an infamously difficult wallkick section, 16 times, with one painful death to the literal last jump of the stage, my consistency went through the roof in my last few sessions, and I ended up being able to get to pillars about once every 10 minutes while passing them about 50% of the time.
I honestly feel like the difficulty of this star is very difficult to judge based on a video. A lot of the jumps are a lot easier than they look, and jumps like the lavabounce at 0:55 which might look simple are some of the hardest jumps in the entire stage. It's honestly very difficult to describe the balancing of this stage as most of the jumps aren't too difficult to get once, but can easily kill your attempts if you aren't great at them.
That's why I was surprised when this grind ended up being one of my most fun grinds ever. I'm usually not really a fan of short stars, but something about grinding this star was really, really enjoyable. This is objectively one of the worst stars that I've uploaded to this channel and I can definitely see why most people dislike it which is why I'm not even going to try to defend it, but I might do more intentionally bad precision stars since I'm currently really enjoying them.
Also why did my input display have to not work for specifically this star like cmon
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