Super Nintendo Entertainment System Home Alone (USA)

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Home Alone (1991)
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Home Alone refers to a number of video games created for the Super Nintendo Entertainment System, Sega Master System, Sega Genesis, Sega Game Gear, Amiga, personal computer, Nintendo Entertainment System and the Game Boy. They are all based on the movie of the same name.

GameplayThere are multiple versions of the game and each features a different style of gameplay, but all share the same plot and roughly the same objective: Kevin McCallister is left home alone when his family goes on vacation. He must prevent Harry and Marv, the "Wet Bandits", from burglarizing his home, using various household objects as traps and/or weapons. Each version of the game is an example of the trap-em-up genre, which also includes games like Heiankyo Alien, Space Panic, and Lode Runner.

Super NESIn the Super NES version, the goal is to evade the Wet Bandits while bringing all the McCallister's fortunes from the house down to the safe room in the basement. Once all items have been sent down the chute to the basement, Kevin must make it past rats, bats, and ghosts he encounters in the basement, then fight a boss so he can make it to the safe room to lock away all his families riches.

[edit] Personal computerIn the Home Alone game for the PC, the player is given from 8:00 to 9:00 (approximately 5 minutes of real time) to set up traps in order to hurt the Wet Bandits once they arrive. No further setting of traps is possible after this period. Each trap can only be triggered once and they all inflict the same amount of damage.

Marv and Harry arrive separately at the two entrances to the house. If the player touches either of Bandits, he is caught and the game immediately ends in defeat. Hurting a Bandit ten times will permanently incapacitate him. The ultimate objective is to incapacitate both burglars.

The player can trigger his own traps, resulting in no harmful effects, but the trap will instantly disappear. If the player has too few remaining traps to sufficiently hurt each Bandit, the game will continue, but victory will be impossible. Following a game, the player may enter his name into a high score list. The player's position on the list is determined by whether the game was a win or a loss; by the time taken to defeat the Bandits; and by the total damage the player inflicted.







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