Super Punch-Out!! - Narcis Prince SS Strategy

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This is a compilation of a few variations and how they could be handled. Mainly, since Narcis can give you different variables and can dodge at will, sometimes twice in a row, this aspect maybe more of a matter of style and which route is more comfortable. However, the punch buffering that I use sets up my first punch in the "angry sequence". In my opinion having the exact same frame state helps to standardize an approach to an otherwise chaotic situation. Phase 2 has a buffered super punch that will make him angry. If he moves at all, you just do a slight delay. The point of this however is that if you land the super punch at the beginning then you only need one or maybe two rapid face punches. This is important because if it were to take 3 rapid punches then he can dodge the third, which presents a problem for a quick knockdown. I also use punch buffering to standardize when I land the first rapid punch. It is timed such that if he goes into his left jab animation, it will catch him in it, to help limit dodging.







Tags:
Punch-Out!! (Video Game Series)
Super Punch-Out!! (Video Game)
Donkey Kong Genius



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